A state machine library in Kotlin and Swift.
StateMachine
is used in Scarlet
The examples below create a StateMachine
from the following state diagram for matter:
Define states, events and side effects:
sealed class State {
object Solid : State()
object Liquid : State()
object Gas : State()
}
sealed class Event {
object OnMelted : Event()
object OnFroze : Event()
object OnVaporized : Event()
object OnCondensed : Event()
}
sealed class SideEffect {
object LogMelted : SideEffect()
object LogFrozen : SideEffect()
object LogVaporized : SideEffect()
object LogCondensed : SideEffect()
}
Initialize state machine and declare state transitions:
val stateMachine = StateMachine.create<State, Event, SideEffect> {
initialState(State.Solid)
state<State.Solid> {
on<Event.OnMelted> {
transitionTo(State.Liquid, SideEffect.LogMelted)
}
}
state<State.Liquid> {
on<Event.OnFroze> {
transitionTo(State.Solid, SideEffect.LogFrozen)
}
on<Event.OnVaporized> {
transitionTo(State.Gas, SideEffect.LogVaporized)
}
}
state<State.Gas> {
on<Event.OnCondensed> {
transitionTo(State.Liquid, SideEffect.LogCondensed)
}
}
onTransition {
val validTransition = it as? StateMachine.Transition.Valid ?: return@onTransition
when (validTransition.sideEffect) {
SideEffect.LogMelted -> logger.log(ON_MELTED_MESSAGE)
SideEffect.LogFrozen -> logger.log(ON_FROZEN_MESSAGE)
SideEffect.LogVaporized -> logger.log(ON_VAPORIZED_MESSAGE)
SideEffect.LogCondensed -> logger.log(ON_CONDENSED_MESSAGE)
}
}
}
Perform state transitions:
assertThat(stateMachine.state).isEqualTo(Solid)
// When
val transition = stateMachine.transition(OnMelted)
// Then
assertThat(stateMachine.state).isEqualTo(Liquid)
assertThat(transition).isEqualTo(
StateMachine.Transition.Valid(Solid, OnMelted, Liquid, LogMelted)
)
then(logger).should().log(ON_MELTED_MESSAGE)
Adopt StateMachineBuilder
to gain access to the DSL builder methods:
class MyExample: StateMachineBuilder {
... state machine implementation ...
}
Define states, events and side effects:
@StateMachineHashable
enum State {
case solid, liquid, gas
}
@StateMachineHashable
enum Event {
case melt, freeze, vaporize, condense
}
enum SideEffect {
case logMelted, logFrozen, logVaporized, logCondensed
}
Initialize state machine and declare state transitions:
let stateMachine = StateMachine<State, Event, SideEffect> {
initialState(.solid)
state(.solid) {
on(.melt) {
transition(to: .liquid, emit: .logMelted)
}
}
state(.liquid) {
on(.freeze) {
transition(to: .solid, emit: .logFrozen)
}
on(.vaporize) {
transition(to: .gas, emit: .logVaporized)
}
}
state(.gas) {
on(.condense) {
transition(to: .liquid, emit: .logCondensed)
}
}
onTransition {
guard case let .success(transition) = $0, let sideEffect = transition.sideEffect else { return }
switch sideEffect {
case .logMelted: logger.log(Message.melted)
case .logFrozen: logger.log(Message.frozen)
case .logVaporized: logger.log(Message.vaporized)
case .logCondensed: logger.log(Message.condensed)
}
}
}
Perform state transitions:
expect(stateMachine.state).to(equal(.solid))
// When
let transition = try stateMachine.transition(.melt)
// Then
expect(stateMachine.state).to(equal(.liquid))
expect(transition).to(equal(
StateMachine.Transition.Valid(fromState: .solid, event: .melt, toState: .liquid, sideEffect: .logMelted))
)
expect(logger).to(log(Message.melted))
StateMachine
is available in Maven Central.
Snapshots of the development version are available in Sonatype's snapshots
repository.
<dependency>
<groupId>com.tinder.statemachine</groupId>
<artifactId>statemachine</artifactId>
<version>0.3.0</version>
</dependency>
implementation 'com.tinder.statemachine:statemachine:0.3.0'
.package(url: "https://github.com/Tinder/StateMachine.git", from: "0.3.0")
pod 'StateMachine', :git => 'https://github.com/Tinder/StateMachine.git'
A composable pattern for pure state machines with effects - Andy Matuschak
Thanks to @nvinayshetty, you can visualize your state machines right in the IDE using the State Arts Intellij plugin.
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