TobiasF92 / FS22_interactiveControl

Interactive Control for Farming Simulator 22
37 stars 10 forks source link

interactiveControl depending engine started #52

Open Keltibero opened 8 months ago

Keltibero commented 8 months ago

Hello, congratulations on the mod!

Is there a way to change the state an interactiveControl depending on whether the engine is started?

All the best,