'Interactive Control' is a global script mod for Farming Simulator 22. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you have the possibility to interactively control many parts of several (prepared) vehicles. to use many other mods that support Interactive Control. With IC you have the possibility to interactively control many parts of several (prepared) vehicles.
Possibilities
'Interactive Control' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle.
Using the controls you can steer different things:
Wopster, JoPi, SirJoki80 & Flowsen (for the ui elements) and Face (for the initial idea)
& AgrarKadabra for many contributions!
VertexDezign & SchnibblModding for testing and providing demo mods!
The documentation is not finished yet, but should be sufficient for experienced users. If you are in need of some extra help, take a look into the demonstration mods:
Explained XML documentation HTML-file
<interactiveControl>
<interactiveControlConfigurations>
<!-- If needed, you can define different configurations -->
<interactiveControlConfiguration>
<interactiveControls>
<!-- The outdoor trigger is important, if you want to use IC from the outside of a vehicle -->
<outdoorTrigger node="node"/>
<!-- Add a new Interactive Control -->
<interactiveControl negText="$l10n_actionIC_deactivate" posText="$l10n_actionIC_activate">
<!-- Add a clickPoint to toggle the event -->
<!-- Possible iconTypes: -->
<!-- CROSS, IGNITIONKEY, CRUISE_CONTROL, GPS, TURN_ON, ATTACHERJOINT_LOWER, ATTACHERJOINT_LIFT, ATTACHERJOINT, LIGHT_HIGH, LIGHT, TURNLIGHT_LEFT, TURNLIGHT_RIGHT, BEACON_LIGHT, ARROW -->
<clickPoint alignToCamera="true" animMaxLimit="1" animMinLimit="0" animName="string" blinkSpeedScale="1" foldMaxLimit="1" foldMinLimit="0" forcedState="boolean" iconType="CROSS" invertX="false" invertZ="false" node="node" scaleOffset="float" size="0.04" type="UNKNOWN"/>
<!-- Add a button to toggle the event -->
<button animMaxLimit="1" animMinLimit="0" animName="string" foldMaxLimit="1" foldMinLimit="0" forcedState="boolean" input="string" range="5" refNode="node" type="UNKNOWN"/>
<!-- Animation to be played on IC event -->
<animation initTime="float" name="string" speedScale="float" />
<!-- Add a function to your control, don't forget to add a attacherJoint index (or indicies) if required! -->
<function name="string">
<attacherJoint index="integer" indicies="1 2 .. n"/>
</function>
<!-- This control should not be functional all the time? Add a configuration restriction -->
<configurationsRestrictions>
<restriction indicies="1 2 .. n" name="string"/>
</configurationsRestrictions>
<!-- You want to use some extra dashboards for your control? -->
<!-- There are three new valueTypes: ic_state (BOOLEAN) | ic_stateValue (FLOAT 0-1) | ic_action (in combination with 'raiseTime', 'activeTime', 'onICActivate', 'onICDeactivate')-->
<dashboard activeTime="1" animName="string" baseColor="string" displayType="string" doInterpolation="false" emissiveScale="0.2" emitColor="string"font="DIGIT" fontThickness="1" groups="string" hasNormalMap="false" hiddenColor="string" idleValue="0" intensity="1" interpolationSpeed="0.005" maxRot="string" maxValueAnim="float" maxValueRot="float" maxValueSlider="float" minRot="string" minValueAnim="float" minValueRot="float" minValueSlider="float" node="node" numberColor="string" numbers="node" onICActivate="true" onICDeactivate="true" precision="1" raiseTime="1" rotAxis="float" textAlignment="RIGHT" textColor="string" textMask="00.0" textScaleX="1" textScaleY="1" textSize="0.03" valueType="string">
<state rotation="x y z" scale="x y z" translation="x y z" value="1 2 .. n" visibility="boolean"/>
</dashboard>
<!-- You can change the active state of dashboards here.-->
<!-- Keep in mind to set an value inactive in most entries, not all dashboards are working with the active state -->
<!-- Keep in mind that only vanilla dashboard types are supported! -->
<dependingDashboards animName="string" dashboardActive="true" dashboardInactive="true" dashboardValueActive="float" dashboardValueInactive="float" node="node" numbers="node"/>
<!-- You can block unused moving parts here -->
<dependingMovingPart isInactive="true" node="node"/>
<!-- You can block unused moving tools here -->
<dependingMovingTool isInactive="true" node="node"/>
<!-- You can block depending interactive controls here -->
<!-- blockState: Control state to block depending control -->
<!-- forcedBlockedState: Forced state of depending control if blocked -->
<dependingInteractiveControl index="int" blockState="boolean" forcedBlockedState="boolean"/>
<!-- Modify sound here, 'indoorFactor' is the sound percentage factor if control is active -->
<!-- Set 'delayedSoundAnimationTime' if the sound should be changed on specific animation time (first animation or 'name') -->
<soundModifier indoorFactor="float" delayedSoundAnimationTime="float" name="string"/>
<objectChange centerOfMassActive="x y z" centerOfMassInactive="x y z" compoundChildActive="boolean" compoundChildInactive="boolean" interpolation="false" interpolationTime="1" massActive="float" massInactive="float" node="node" parentNodeActive="node" parentNodeInactive="node" rigidBodyTypeActive="string" rigidBodyTypeInactive="string" rotationActive="x y z" rotationInactive="x y z" scaleActive="x y z" scaleInactive="x y z" shaderParameter="string" shaderParameterActive="x y z w" shaderParameterInactive="x y z w" sharedShaderParameter="false" translationActive="x y z" translationInactive="x y z" visibilityActive="boolean" visibilityInactive="boolean"/>
</interactiveControl>
</interactiveControls>
<objectChange centerOfMassActive="x y z" centerOfMassInactive="x y z" compoundChildActive="boolean" compoundChildInactive="boolean" interpolation="false" interpolationTime="1" massActive="float" massInactive="float" node="node" parentNodeActive="node" parentNodeInactive="node" rigidBodyTypeActive="string" rigidBodyTypeInactive="string" rotationActive="x y z" rotationInactive="x y z" scaleActive="x y z" scaleInactive="x y z" shaderParameter="string" shaderParameterActive="x y z w" shaderParameterInactive="x y z w" sharedShaderParameter="false" translationActive="x y z" translationInactive="x y z" visibilityActive="boolean" visibilityInactive="boolean"/>
</interactiveControlConfiguration>
</interactiveControlConfigurations>
<!-- If you want to use your own click icon, you easily can register it here -->
<registers>
<clickIcon blinkSpeed="float" filename="string" name="string" node="string"/>
</registers>
</interactiveControl>
Function | Description | Requirements |
---|---|---|
MOTOR_START_STOPP | Toggle vehicle motor start and stop | |
LIGHTS_TOGGLE | Toggle lights on and off | |
LIGHTS_WORKBACK_TOGGLE | Toggle worklights back on and off | |
LIGHTS_WORKFRONT_TOGGLE | Toggle worklights front on and off | |
LIGHTS_HIGHBEAM_TOGGLE | Toggle highbeamlights on and off | |
LIGHTS_TURNLIGHT_HAZARD_TOGGLE | Toggle hazard lights on and off | |
LIGHTS_TURNLIGHT_LEFT_TOGGLE | Toggle turnlight left on and off | |
LIGHTS_TURNLIGHT_RIGHT_TOGGLE | Toggle turnlight right on and off | |
LIGHTS_BEACON_TOGGLE | Toggle beaconlight on and off | |
LIGHTS_PIPE_TOGGLE1 | Toggle pipelight on and off | |
CRUISE_CONTROL_TOGGLE | Toggle cruise control on and off | |
DRIVE_DIRECTION_TOGGLE | Toggle vehicle drive direction | |
COVER_TOGGLE | Toggle cover state | |
ATTACHERJOINT_LIFT_LOWER | Lift/lower implement on attacherJoint index or first selected one if more indicies | ".attacherJoint#index" or ".attacherJoint#indicies" |
ATTACHERJOINT_TURN_ON_OFF | Turn on/off implement on attacherJoint index or first selected one if more indicies | ".attacherJoint#index" |
TURN_ON_OFF | Turn on/off vehicle | |
ATTACHERJOINT_FOLDING_TOGGLE | Fold/unfold implement on attacherJoint index or first selected one if more indicies | ".attacherJoint#index" |
PIPE_FOLDING_TOGGLE1 | Fold/unfold pipe | |
FOLDING_TOGGLE | Fold/unfold vehicle | |
ATTACHERJOINTS_TOGGLE_DISCHARGE | Toggle discharging on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
DISCHARGE_TOGGLE | Toggle discharging on vehicle | |
CRABSTEERING_TOGGLE | Toggle crab steering mode to next mode | |
RADIO_TOGGLE | Toggle radio on/off | |
RADIO_CHANNEL_NEXT1 | Next radio channel | |
RADIO_CHANNEL_PREVIOUS1 | Previous radio channel | |
RADIO_ITEM_NEXT1 | Next radio item | |
RADIO_ITEM_PREVIOUS1 | Previous radio item | |
VARIABLE_WORK_WIDTH_LEFT_INCREASE1 | Increase work width left | |
VARIABLE_WORK_WIDTH_LEFT_DECREASE1 | Decrease work width left | |
ATTACHERJOINTS_VARIABLE_WORK_WIDTH_LEFT_INCREASE1 | Increase work width left on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
ATTACHERJOINTS_VARIABLE_WORK_WIDTH_LEFT_DECREASE1 | Decrease work width left on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
VARIABLE_WORK_WIDTH_RIGHT_INCREASE1 | Increase work width right | |
VARIABLE_WORK_WIDTH_RIGHT_DECREASE1 | Decrease work width right | |
ATTACHERJOINTS_VARIABLE_WORK_WIDTH_RIGHT_INCREASE1 | Increase work width right on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
ATTACHERJOINTS_VARIABLE_WORK_WIDTH_RIGHT_DECREASE1 | Decrease work width right on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
VARIABLE_WORK_WIDTH_TOGGLE1 | Toggle work width | |
ATTACHERJOINTS_VARIABLE_WORK_WIDTH_TOGGLE1 | Toggle work width on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
ATTACHERJOINTS_ATTACH_DETACH1 | Attach or detach vehicle on attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" |
REVERSEDRIVING_TOGGLE2 | Toggle vehicle reverse driving |
External Mods: GPS_TOGGLE | Toggle GuidanceSteering on and off GPS_TOGGLE_ACTIVE2 | Toggle GuidanceSteering active mode | PF_CROP_SENSOR_TOGGLE1 | Toggle PrecisionFarming crop sensor mode | PF_ATTACHERJOINTS_CROP_SENSOR_TOGGLE1 | Toggle PrecisionFarming crop sensor mode on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_SEED_RATE_MODE1 | Toggle PrecisionFarming seed rate mode | PF_ATTACHERJOINTS_SEED_RATE_MODE1 | Toggle PrecisionFarming seed rate mode on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_SEED_RATE_UP1 | Increase PrecisionFarming manual seed rate | PF_SEED_RATE_DOWN1 | Decrease PrecisionFarming manual seed rate | PF_ATTACHERJOINTS_SEED_RATE_UP1 | Increase PrecisionFarming manual seed rate on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_ATTACHERJOINTS_SEED_RATE_DOWN1 | Decrease PrecisionFarming manual seed rate on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_SPRAY_AMOUNT_MODE1 | Toggle PrecisionFarming spray amount mode | PF_ATTACHERJOINTS_SPRAY_AMOUNT_MODE | Toggle PrecisionFarming spray amount mode on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_SPRAY_AMOUNT_UP1 | Increase PrecisionFarming manual spray amount | PF_SPRAY_AMOUNT_DOWN1 | Decrease PrecisionFarming manual spray amount | PF_ATTACHERJOINTS_SPRAY_AMOUNT_UP1 | Increase PrecisionFarming manual spray amount on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" PF_ATTACHERJOINTS_SPRAY_AMOUNT_DOWN1 | Decrease PrecisionFarming manual spray amount on selected attacherJoint if in 'indices' | ".attacherJoint#index" or ".attacherJoint#indicies" VCA_TOGGLE_AWD1 | Toggle VehicleControlAddon all wheel drive mode on and off | VCA_TOGGLE_DIFFLOCK_FRONT1 | Toggle VehicleControlAddon front differential lock on and off | VCA_TOGGLE_DIFFLOCK_BACK1 | Toggle VehicleControlAddon back differential lock on and off | VCA_TOGGLE_PARKINGBRAKE1 | Toggle VehicleControlAddon parking brake on and off | HEADLAND_MANAGEMENT_TOGGLE1 | Toggle HeadlandManagement on and off | MS_TOGGLE_PUMP2 | Toggle ManureSystem pump on and off | MS_TOGGLE_PUMP_DIRECTION2 | Toggle ManureSystem pump direction |
1Since version 1.1.0.0 2Since version 1.2.0.0
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