Open Michaelj15 opened 1 year ago
Hi! You have forgot about attacherJoint. It should look like this: function name="ATTACHERJOINTS_TOGGLE_DISCHARGE"> <- this one is for attached machines attacherJoint indicies="1 2 3"/> <- here you put attacherJoint indexes that you want to use /function> :)
Hi! You have forgot about attacherJoint. It should look like this: function name="ATTACHERJOINTS_TOGGLE_DISCHARGE"> <- this one is for attached machines attacherJoint indicies="1 2 3"/> <- here you put attacherJoint indexes that you want to use /function> :)
Thanks for the quick reply! For my understanding, what are attacherjoint indices or indexes? I know that attacherjoints getting numbers from the xml, mostly 1 for back, 2 for front etc, but what are indices? Are these the hydraulic hoses or? Because I typed these already and the button didn't show up.
You have to put it in one attacherJoint like I did, unluckily game is crashing when you try to attach something other than a trailer :/
It should look like this, but i recommend to wait with it until next IC update
It should look like this, but i recommend to wait with it until next IC update
Thanks! Yes exactly that's the same problem what I have (black screen) . No problem, I will wait for the update. Now I know it's not a wrong conflict with another mod or something like that 😁
Do i also need to use a indicies for a front implement? Can't get it to work with the code below? Only up and down works, unfold unfortunately not.
The Folding function is bugged in release version too, try to use the 1.1-beta: https://github.com/TobiasF92/FS22_interactiveControl/releases/tag/1.1.0.0-beta1
Has anyone already succeeded in making a button on the outside of the tractor to unload fodder or bales or grain from a trailer? I am talking about the mod interactive Control and the name of the function is DISCHARGE_TOGGLE
Witam,
Nie wiem, czy problem, czy po prostu zły kod tekstowy w xml. To, co próbuję zrobić, to zrobić przycisk wyładowczy na zewnątrz ciągnika dla wozu paszowego. (podobnie jak włączenie WOM na zewnątrz ciągnika, ale tym razem do wyładunku paszy w oborze). Uzyskać wielu kodów, ale nie mogę aktywować tej funkcji. Wszystko się wyświetla i mogę użyć przycisku, ale nie ma za tym żadnej funkcji. Użyłem ATTACHERJOINTS_TOGGLE_DISCHARGE i DISCHARGE_TOGGLE, ale oba bez powodzenia.
Co źle się stało?
<!-- unload back --> <interactiveControl posText="$l10n_actionIC_StopUnloadingImplement" negText="$l10n_actionIC_UnloadImplement" > <clickPoint node="0>0|6|19|7" size="0.05" blinkSpeedScale="0.6" type="OUTDOOR" iconType="TURN_ON" alignToCamera="false" invertZ="true"/> <function name="DISCHARGE_TOGGLE"/> </interactiveControl>
Has anyone already succeeded in making a button on the outside of the tractor to unload fodder or bales or grain from a trailer? I am talking about the mod interactive Control and the name of the function is DISCHARGE_TOGGLE
Witam, Nie wiem, czy problem, czy po prostu zły kod tekstowy w xml. To, co próbuję zrobić, to zrobić przycisk wyładowczy na zewnątrz ciągnika dla wozu paszowego. (podobnie jak włączenie WOM na zewnątrz ciągnika, ale tym razem do wyładunku paszy w oborze). Uzyskać wielu kodów, ale nie mogę aktywować tej funkcji. Wszystko się wyświetla i mogę użyć przycisku, ale nie ma za tym żadnej funkcji. Użyłem ATTACHERJOINTS_TOGGLE_DISCHARGE i DISCHARGE_TOGGLE, ale oba bez powodzenia. Co źle się stało?
<!-- unload back --> <interactiveControl posText="$l10n_actionIC_StopUnloadingImplement" negText="$l10n_actionIC_UnloadImplement" > <clickPoint node="0>0|6|19|7" size="0.05" blinkSpeedScale="0.6" type="OUTDOOR" iconType="TURN_ON" alignToCamera="false" invertZ="true"/> <function name="DISCHARGE_TOGGLE"/> </interactiveControl>
Has anyone already succeeded in making a button on the outside of the tractor to unload fodder or bales or grain from a trailer? I am talking about the mod interactive Control and the name of the function is DISCHARGE_TOGGLE
No, unloading didn't work for me. Unfolding is already fixed in the beta. I just wait for an new update, because the game still crashed like the comments above.
Can you retest this with current Beta2 Version? https://github.com/TobiasF92/FS22_interactiveControl/releases/tag/1.1.0.0-beta2
Can you retest this with current Beta2 Version? https://github.com/TobiasF92/FS22_interactiveControl/releases/tag/1.1.0.0-beta2
I have tested it like a week ago, it works properly right now!
Can you retest this with current Beta2 Version? https://github.com/TobiasF92/FS22_interactiveControl/releases/tag/1.1.0.0-beta2
Indeed works wonderful !! Thank you :)
I have two separate questions: Sometimes i could activate the buttons when a implement is selected with the G key, but mostly i need to select the tractor for activating the buttons. Do you know what the difference is, or how to solve to activate it when i don't select the tractor? And is it possible to let the interactive control visible when switching vehicles? When i enter a next vehicle the buttons are always invisible.
Sometimes i could activate the buttons when a implement is selected with the G key, but mostly i need to select the tractor for activating the buttons.
Can you provide me an example? Like a vehicle combination where this happens?
let the interactive control visible when switching vehicles
Technically no problem, but as i remember correctly it was a wish to deactivate it, while switching I will collect it for some options in settings, so you can decide what happens :)
No problem, gonna try this in the evening. I think it's also the problem in combination with autodrive.
From: John Deere 6930 @.> Sent: Thursday, January 26, 2023 12:20:07 PM To: TobiasF92/FS22_interactiveControl @.> Cc: Michaelj15 @.>; Author @.> Subject: Re: [TobiasF92/FS22_interactiveControl] Discharge issui (Issue #6)
Sometimes i could activate the buttons when a implement is selected with the G key, but mostly i need to select the tractor for activating the buttons. Can you provide me an example? Like a vehicle combination where this happens?
let the interactive control visible when switching vehicles Technically no problem, but as i remember correctly it was a wish to deactivate it, while switching I will collect it for some options in settings, so you can decide what happens :)
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Sometimes i could activate the buttons when a implement is selected with the G key, but mostly i need to select the tractor for activating the buttons.
Can you provide me an example? Like a vehicle combination where this happens?
I have tested it with a few vehicles:
It happens with a fendt 939, with frontweight and a trailer: See attached picture
But also with a planter combination and a fendt scr
Also with the new holland below. Strange thing is that with this vehicle also the total combination flips when activating interactive control for the first time. I think it's vehicle related because this is only happening with this one.
As far i can see it's only with these three tractors. The other tractors working fine, but they have exact the same xml index :S
Hello, I wanted to add a mod to the combine, everything turned out great. But I have a question: is it possible to connect this script to the animation of the Screw conveyor and when it is turned on for harvesting?
Hello,
I don't know if it's an issui or just a wrong textcode in the xml. What i try to do is to make a discharge button outside of the tractor for a mixerwagon. (just like to activate a pto outside the tractor, but this time for unload forage in a cowshed). I have tried a lot of codes, but i can't activate the function. Everything is showing up and i can click the button, but there isn't a function behind it. I used the ATTACHERJOINTS_TOGGLE_DISCHARGE and the DISCHARGE_TOGGLE but both without succes.
What i'm doing wrong?