Closed 28176004 closed 1 month ago
Everything else works except AABB calculation and it produces this error?
There's no real difference between connecting to height_maps_changed and regions_changed right above it. https://github.com/TokisanGames/Terrain3D/blob/v0.9.2-beta/src/terrain_3d.cpp#L62-L69
Both use callable_mp which is a godot function bridged by godot-cpp. Godot-cpp has been upgraded since 0.9.2. Please test a nightly build and see what happens.
thank you
Is it fixed with a nightly build?
i use new godot-cpp,is same fail,i will change msvc,if has result ,i will report
Terrain3D version
0.9.2
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (4 Threads)
Is the issue reproducable in the demo?
Yes
Issue description
I updated the new version.There are some errors, the previous version seems to be fine.
debug log
Logs
No response