A high performance, editable terrain system for Godot 4.
See Project Status for details.
Read the Installation & Upgrades instructions.
For support, read Getting Help or join our Discord server.
Watch the tutorial videos:
Installation, Setup, Basic Usage
Texture Painting, Holes, Navigation, Advanced Usage
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games | |
Roope Palmroos, Outobugi Games |
And other contributors displayed on the right of the github page and in AUTHORS.md.
Geometry clipmap mesh code created by Mike J. Savage. Blog and repository code released under the MIT license per email communication with Mike.
Please see CONTRIBUTING.md if you would like to help make Terrain3D the best terrain system for Godot.
This addon has been released under the MIT License.