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A heightmap already exists.
A brush can be used to grow and shrink the terrain at places without buildings or roads.
Roads should follow the terrain shape.
Buildings flattens the terrain
| Bef…
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I had flowers in the [original](https://github.com/1j01/tiamblia-original), it's one of the few things missing from the new version.
Should it be part of the grassy terrain entity [`LushGrass`](htt…
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I want to be able to edit the terrain in-game. I see some useful methods, such as:
- `get_closest_height`
- `get_closest_pixel`
- `set_height_by_pixel`
But after calling set_height_by_pixel, n…
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Forgive me if I'm overlooking something obvious, but is there any way to edit distant LOD terrain, ie: voxels that are not within close range of a VoxelViewer?
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In recent updates the editor has become increasingly unstable.
As of today, particularly when editing terrain, MAX very easily crashes to desktop.
Also getting frequent momentary lockups when mo…
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I can still *add* terrain, I just can't see what I'm doing until I get back to Token Controls and either enable combat range overlay or drag a token.
Tested using the below modules on latest dnd5e …
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### Environment
Second Life Release 7.1.7.8974243247 (64bit)
Release Notes
You are at 128.3, 129.6, 1,000.4 in Wendiland located at simhost-029942e1c53573a86.agni
SLURL: http://maps.secondlife.c…
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Okay as previous post were very useful to me I am opening a new one on the topic of terrain manipulation and mining in particular.
So the feedback I am looking from you guys:
- What are the tools gi…
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Don't want to mine the terrain block by block, but TNT is too difficult to control? Try out these free but powerful cranes and drills!
Click the "Subscribe" button on this page to get notified of the…
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Neighbouring non-water tiles should be replaced by beach tiles when placing water tiles.
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