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Currently we can't do `if(GuiToggleGroup(...))` because the return value is always 0. It should return 1 in the frames where user interacts with it. The only way to achieve running any logic when it's…
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# Design Goals
* Use the same terrain data across all devices in the ecosystem
* Autopilot (PX4, ArduPilot, Etc)
* Companion Computer (grid_map_geo) or other computers running ROS 2
* Grou…
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Include an option to graphically display the returned elevation files as either a 3D render plot or as a heatmap. The following is an example visualisation.
![screenshot-docs google com-2021 08 1…
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Compared to the flat 2D display now, some nice, isometric 2D might be looking much better without needing to go to full 3D. Look at some other open source games how they do it and make it similar. For…
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We need a profile view to visualize the terrain and how the autopilot will respond to it while utilizing Terrain Following. The Elevation Graph does not show the aircraft following the terrain. There …
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Hello!
We're working on a game that has terrain and physics objects. We're using `TriMesh` for representing that terrain currently. We have been having issues with objects falling through the terra…
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## Description
Combine mutliple CollisionPolygons which have a common ancestor NodePath A into a single visualization mesh which will be visualized when calling A.show(). This should greatly increase…
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## Desired behavior
Implement a way to display the camera frustum and also paint the DEM terrain where the camera is facing.
This is useful for simulation of aerial vehicles with downward facing…
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## Describe the issue
The Terrain Developer Guide documentation is likely to exist before the Engine Developer Guide RFC ( https://github.com/o3de/sig-docs-community/pull/73/files ) is approved and…
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![image](https://user-images.githubusercontent.com/53421382/215048047-e5bb6836-2c23-4a2b-b5af-4af28135472c.png)
Tracking issue for the cross-platform Bounty Direction on Terrain3D. Individual Bou…