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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…
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[v1.5.0](https://github.com/nonta1234/terraining-heightmap-generator/releases/tag/v1.5.0) available.
_Originally posted by @nonta1234 in https://github.com/nonta1234/terraining-height…
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I've written some editor scripts that allow you to import export grass data and the entire heightmap as one image.
Just uncomment the function you want to use.
Some of these take a few minutes to …
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### Is your feature request related to a problem? Please describe.
A contact of mine is working on a tool to edit a heightmap-based terrain.
The problem: He can't bake the terrain _and_ make it walk…
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I started considering the development of a plugin that extracts from the simulation the heightmap around a model over a equally spaced grid. A picture is worth a thousand words, from [1]:
Flat te…
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Can godot_heightmap_plugin be used in a VoxelLodTerrain?
I mean, to paint the terrain material.
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var cur_pos = position
var map_width = 2048
var map_height = get_node("HTerrain").get_data().get_height_at(int(cur_pos.x + map_width / 2),int(cur_pos.z + map_width / 2))
print(map_height, " ", c…
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Then I move camera artifacts appears on terrain.
https://github.com/FlaxEngine/FlaxEngine/assets/7123610/9ab709cf-4cfa-413f-baa8-a8c55605d9b4
![before](https://github.com/FlaxEngine/FlaxEngine/a…
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …