TouchDesigner / TouchEngine-UE-Samples

A sample project relying on the TouchEngine-UE plugin.
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TouchEngine For UE Plugin Samples Repository

The TouchEngine Plugin currently supports Custom Parameters, CHOP input/output, TOP input/output and DAT input/output.

💡 This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link 🔗.

Samples

Open the Level Blueprint to see the network of operations used to run TouchEngine.

For a detailed walkthrough of the samples, go here 🔗.

Using a specific build of TouchEngine

By default, the TouchEngine build used by the Unreal Plugin will be from the most recently installed TouchDesigner on the system.

To override and use a specific build, the Unreal Plugin looks for a shortcut named “TouchEngine” when loading.

If you place any of the following, named "TouchEngine", alongside the .tox you're opening, it will use that build

Lastly, you can also use the env variable TOUCHENGINE_APP_PATH.

Known issues and current limitations

See release page for known issues on latest releases.

TouchEngine For UE Plugin documentation

This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link.