5.4.x
2023.11760+
1.4.0
The TouchEngine Plugin currently supports Custom Parameters, CHOP input/output, TOP input/output and DAT input/output.
💡 This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link 🔗.
Open the Level Blueprint to see the network of operations used to run TouchEngine.
For a detailed walkthrough of the samples, go here 🔗.
By default, the TouchEngine build used by the Unreal Plugin will be from the most recently installed TouchDesigner on the system.
To override and use a specific build, the Unreal Plugin looks for a shortcut named “TouchEngine” when loading.
If you place any of the following, named "TouchEngine", alongside the .tox you're opening, it will use that build
Lastly, you can also use the env variable TOUCHENGINE_APP_PATH
.
See release page for known issues on latest releases.
This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link.