Open YorkWong1995 opened 5 months ago
There is blockID and packetID in GVSP protocol, it can be used to make sure we received all the packets. And resend request can also be send from the client side.
Resend is not implemented in the library
So, by now, we can determine if there is a packet loss, but there is no way to resend lost packet?
yes, resend is not implemented in the library yet. It can be implemented in the future
Tell me about your requirement, what is the stream size? Image resolution and FPS?
The GIGE protocol network layer is transported via UDP。 How can we ensure that no packets are lost during transmission? Is there a part of this code that deals with that?