Truinto / DarkCodex

Mod for Pathfinder: Wrath of the Righteous
MIT License
50 stars 19 forks source link
mod

DarkCodex

Mod for Pathfinder: Wrath of the Righteous

Index

Disclaimers

Installation

Contact

@Fumihiko me on the Owlcat Pathfinder discord: https://discord.com/invite/wotr

Content

Option Description HB Status
DEBUG.Enchantments makes enchantments visible for items that don't usually display them :book: :construction:
Enchantments.NameAll gives all enchantments a name and description :book: :construction:
General.CreateAbilityFocus basic feat: Ability Focus, increase DC of one ability by +2 :book: :x:
General.CreateBackgrounds basic feat: Additional Traits traits: Magical Lineage, Metamagic Master, Fate’s Favored :book: :heavy_check_mark:
General.CreateBardStopSong adds ability to stop any activatable immediately :book: :heavy_check_mark:
General.CreateDirtyFighting basic feat: Dirty Fighting; you don't suffer an attack of opportunity but incure a -4 penalty if you are not flanking and don't have the right maneuver feat :book: :heavy_check_mark:
General.CreateHeritage adds Orc-Atavism; Kindred-Raised Half-Elf regain Elven Immunity :house: :heavy_check_mark:
General.CreateKitsuneFoxfire magical tail also grants Foxfire Bolt :house: :heavy_check_mark:
General.CreateMadMagic combat feat: allows spell casting during a rage :book: :heavy_check_mark:
General.CreateOpportuneParry combat feat: duelist parry by expending Attack of Opportunities :house: :heavy_check_mark:
General.CreatePreferredSpell basic feat: Preferred Spell, spontaneously cast a specific spell :book: :heavy_check_mark:
General.CreateSacredSummons basic feat: requires Channel Energy, summons act immediately :book: :heavy_check_mark:
General.CreateSpellPerfection basic feat: Spell Perfection :book: :heavy_check_mark:
General.PatchAngelsLight 'Light of the Angels' give temporary HP equal to character level :house: :heavy_check_mark:
General.PatchBasicFreebieFeats reduced feat tax, inspired from https://michaeliantorno.com/feat-taxes-in-pathfinder/ :house: :heavy_check_mark:
General.PatchHideBuffs unclogs UI by hiding a few buffs :book: :construction:
General.PatchVarious removed PreciousTreat penalty, extend protection from X to 10 minutes :house: :heavy_check_mark:
General.FixCruoromancer changes Commanding Infusion to affect all friendly summoned undead :book: :heavy_check_mark:
General.FixMasterShapeshifter ensures spells with the Polymorph descriptor get the benefit of Master Shapeshifter :book: :heavy_check_mark:
General.FixNecromancersStaff changes Necromancer's Staff to affect all friendly summed undead :book: :heavy_check_mark:
General.FixSpellElementChange fixes Elemental Bloodline and Spell Focus interaction :book: :heavy_check_mark:
Items.CreateButcheringAxe new weapon type Butchering Axe :book: :construction:
Items.CreateImpactEnchantment new enchantment Impact :book: :heavy_check_mark:
Items.PatchArrows will pick up non-magical arrows after combat :book: :heavy_check_mark:
Items.PatchTerendelevScale make the revive scale usable once per day :house: :heavy_check_mark:
Kineticist.CreateAutoMetakinesis activatable to automatically empower and maximize blasts, if you have unused burn :book: :heavy_check_mark:
Kineticist.CreateBladeRushInfusion infusion: Blade Rush, expands Kinetic Knight :book: :heavy_check_mark:
Kineticist.CreateChainInfusion infusion: Chain :book: :heavy_check_mark:
Kineticist.CreateElementalAscetic new Kineticist archetype :book: :heavy_check_mark:
Kineticist.CreateElementalScion new Kineticist archetype :book: :heavy_check_mark:
Kineticist.CreateExpandedElement basic feat: select extra elements :house: :heavy_check_mark:
Kineticist.CreateExtraWildTalentFeat basic feat: Extra Wild Talent; required by other kineticist features! :book: :heavy_check_mark:
Kineticist.CreateHurricaneQueen Wild Talent: Hurricane Queen :book: :heavy_check_mark:
Kineticist.CreateImpaleInfusion infusion: Impale :book: :heavy_check_mark:
Kineticist.CreateKineticEnergizeWeapon infusion :book: :heavy_check_mark:
Kineticist.CreateKineticFist infusion :book: :heavy_check_mark:
Kineticist.CreateKineticistBackground regional background: gain +1 Kineticist level for the purpose of feat prerequisites :house: :heavy_check_mark:
Kineticist.CreateMindShield Wild Talent: half Psychokineticist's penalties :house: :heavy_check_mark:
Kineticist.CreateMobileGatheringFeat basic feat: Mobile Gathering :book: :heavy_check_mark:
Kineticist.CreateSelectiveMetakinesis gain selective metakinesis at level 7 :house: :heavy_check_mark:
Kineticist.CreateVenomInfusion infusion: applies sickened or poisons the target :book: :heavy_check_mark:
Kineticist.CreateWhipInfusion infusion: Kinetic Whip, expands Kinetic Knight :book: :heavy_check_mark:
Kineticist.FixExpandedElementFocus fix missing talents and mastery when picking the same element focus multiple times :book: :heavy_check_mark:
Kineticist.PatchDarkElementalist faster animation and use anywhere, but only out of combat :house: :heavy_check_mark:
Kineticist.PatchDemonCharge Demon Charge also gathers power :house: :heavy_check_mark:
Kineticist.PatchGatherPower Kineticist Gather Power can be used manually :book: :heavy_check_mark:
Kineticist.PatchVarious bowling works with sandstorm blast, apply PsychokineticistStat setting, fixed Negative Energy Mastery :house: :heavy_check_mark:
Kineticist.FixBlastsAreSpellLike makes blasts register as spell like, instead of supernatural :book: :heavy_check_mark:
Kineticist.FixBloodKineticist seeks to fix bugs in Blood Kineticist :book: :heavy_check_mark:
Kineticist.FixWallInfusion fix Wall Infusion not dealing damage while standing inside :book: :heavy_check_mark:
Magus.CreateAccursedStrike hexcrafter arcana: Accursed Strike :book: :x:
Magus.FixHexcrafterProgression allows hex selection with any arcana, add missing spell recall at level 11 :book: :heavy_check_mark:
Magus.PatchSwordSaint allow Sword Saint to pick any weapon focus :house: :heavy_check_mark:
MartialArt.CreateBladedBrush combat feat: use glaive with Weapon Finesse and Precise Strike :book: :heavy_check_mark:
MartialArt.CreatePaladinVirtuousBravo archetype :book: :construction:
MartialArt.CreateProdigiousTwoWeaponFighting combat feat: use STR for TWF and always treat offhand as light :book: :heavy_check_mark:
MartialArt.CreateTwoWeaponRend combat feat: deal extra damage, when attacking with offhand :book: :heavy_check_mark:
Monk.CreateFeralCombatTraining basic feat: Feral Combat Training :house: :heavy_check_mark:
Monk.PatchSoheiRapidShot disallow rapid shot for Sohei :house: :heavy_check_mark:
Mythic.CreateDemonLord adds features of Demon Lords to the mythic Demon progression: teleport at will, ... :house: :construction:
Mythic.CreateDemonMastery mythic feat: requires demon lv6; change the rage effect of an demon aspect into a passive effect :house: :heavy_check_mark:
Mythic.CreateExtraMythicFeats mythic feat: can pick mythic abilities as feats and vice versa :house: :heavy_check_mark:
Mythic.CreateHarmoniousMage mythic feat: ignore opposition schools :house: :heavy_check_mark:
Mythic.CreateKineticMastery mythic feat: physical Kinetic Blasts gain attack bonus equal to mythic level, or half with energy Blasts :house: :heavy_check_mark:
Mythic.CreateLimitlessArcanePool mythic ability: infinite arcane pool, expect spell recall :house: :heavy_check_mark:
Mythic.CreateLimitlessArcaneReservoir mythic ability: infinite arcane reservoir :house: :heavy_check_mark:
Mythic.CreateLimitlessBardicPerformance mythic ability: Bardic Performances cost no resources mythic ability: Skald's Raging Song cost no resources :house: :heavy_check_mark:
Mythic.CreateLimitlessBloodlineClaws mythic ability: use claws from bloodlines at will, use breath weapon more often, use dragon disciple form II at will :house: :heavy_check_mark:
Mythic.CreateLimitlessBombs mythic ability: infinite alchemist bombs and incenses :house: :heavy_check_mark:
Mythic.CreateLimitlessDomain mythic ability: use domain powers at will :house: :heavy_check_mark:
Mythic.CreateLimitlessInquisitorBane mythic ability: infinite inquisitor bane :house: :heavy_check_mark:
Mythic.CreateLimitlessKi mythic ability: reduce ki costs by 1 :house: :heavy_check_mark:
Mythic.CreateLimitlessShaman mythic ability: infinite spirit weapon uses (shaman, spirit hunter) :house: :heavy_check_mark:
Mythic.CreateLimitlessSmite mythic ability: infinite Smites (chaotic and evil), requires Abundant Smite :house: :heavy_check_mark:
Mythic.CreateLimitlessWarpriest mythic ability: infinite scared weapon uses :house: :heavy_check_mark:
Mythic.CreateLimitlessWarpriestBlessing mythic ability: use blessing powers at will :house: :heavy_check_mark:
Mythic.CreateLimitlessWitchHexes mythic ability: Hexes ignore their cooldown :house: :heavy_check_mark:
Mythic.CreateMagicItemAdept mythic feat: trinket items use character level as caster level :house: :heavy_check_mark:
Mythic.CreateMetamagicAdept mythic feat: allow spontaneous spellcasters to apply metamagic without casting time penalty :house: :heavy_check_mark:
Mythic.CreateMythicCompanion mythic feat: unlocks companion equipment slots :house: :heavy_check_mark:
Mythic.CreateMythicEschewMaterials mythic ability: you cast spells without expending material components :house: :heavy_check_mark:
Mythic.CreateNotAChance mythic ability: immunity to crits :house: :heavy_check_mark:
Mythic.CreateResourcefulCaster mythic ability: regain spells that fail because of spell failure, concentration, SR, saving throws :house: :heavy_check_mark:
Mythic.CreateSwiftHex mythic ability: hexes other than grant can be used as a swift action :house: :heavy_check_mark:
Mythic.CreateSwiftHuntersBond mythic ability: ranger's Hunter's Bond can be used as a swift action :house: :heavy_check_mark:
Mythic.ExtendLimitlessAnimalFocus mythic ability: gain the Hunter capstone 'Master Hunter' :house: :heavy_check_mark:
Mythic.PatchAscendantSummons buffed Ascendant Summons by +4 stats and DR 10 :house: :heavy_check_mark:
Mythic.PatchBoundlessHealing Boundless Healing also grants healing spells to spellbooks :house: :heavy_check_mark:
Mythic.PatchBoundlessInjury mythic ability: like Boundless Injury but for harm spells :house: :heavy_check_mark:
Mythic.PatchElementalBarrage reverse patch, trigger of weapon attacks again :house: :heavy_check_mark:
Mythic.PatchJudgementAura Everlasting Judgement also applies to Judgement Aura :house: :heavy_check_mark:
Mythic.PatchKineticOvercharge Kinetic Overcharge works always, not only while gathering power :house: :heavy_check_mark:
Mythic.PatchLimitlessDemonRage Limitless Rage also applies to Demon Rage :house: :heavy_check_mark:
Mythic.PatchRangingShots doesn't get weaker when hitting :house: :heavy_check_mark:
Mythic.PatchUnstoppable Unstoppable works against more conditions like stun, daze, and confusion :house: :heavy_check_mark:
Mythic.PatchVarious allow quicken on Demon Teleport, allow Elemental Barrage on any damage, Elemental Rampage works with Limitless Rage :house: :heavy_check_mark:
Mythic.PatchWanderingHex can swap hex at will :house: :heavy_check_mark:
Mythic.PatchAlwaysAChance 'Always A Chance' succeeds on a natural one and applies to most d20 rolls :house: :heavy_check_mark:
Ranger.CreateImprovedHuntersBond combat feat: Improved Hunter's Bond :book: :heavy_check_mark:
Rogue.CreateBleedingAttack rogue talent: Bleeding Attack; basic talent: Flensing Strike :book: :heavy_check_mark:
Rogue.CreateExtraRogueTalent basic feat: Extra Rogue Talent :book: :heavy_check_mark:
Spellcasters.CreateBestowHope basic feat: channel energy reduces fear :book: :heavy_check_mark:
Spellcasters.CreateChannelForm basic feat: collection of abilities to shape channel energy into new forms :house: :heavy_check_mark:
Spellcasters.CreateEnergyChannel basic feat: channel energy through weapon attacks :book: :heavy_check_mark:
Spellcasters.CreatePurifyingChannel basic feat: channel positive energy deals fire damage :book: :heavy_check_mark:
Spellcasters.FixBloodlineArcane Arcane Apotheosis ignores metamagic casting time penalty :book: :heavy_check_mark:
Spellcasters.PatchArcanistBrownFur allows Share Transmutation to affect any spell :house: :heavy_check_mark:
Spells.CreateBladedDash spell: Bladed Dash :book: :heavy_check_mark:
Spells.CreateChillTouch spell: Chill Touch :book: :heavy_check_mark:
Spells.CreateDivineTrident spell: Divine Trident :book: :heavy_check_mark:
Spells.CreateFlameBlade spell: Flame Blade, feat: Flame Blade Dervish Combat :book: :heavy_check_mark:
Spells.CreateFrostbite spell: Frostbite :book: :heavy_check_mark:
Spells.CreateHealingFlames spell: Healing Flames :book: :heavy_check_mark:
Spells.CreateProduceFlame spell: Produce Flame :book: :heavy_check_mark:
Spells.PatchVarious life bubble is AOE again :book: :heavy_check_mark:
Unlock.UnlockAnimalCompanion allows animal companions to reach up to level 40 :house: :construction:
Unlock.UnlockKineticist adds infusion, wild talent, and element focus up to level 40 :house: :heavy_check_mark:
Unlock.UnlockSpells unlocks some spells: Transformation :house: :heavy_check_mark:
Witch.CreateCackleActivatable Cackle/Chant can be toggled to use move action passively :house: :heavy_check_mark:
Witch.CreateExtraHex basic feat: Extra Hex :book: :heavy_check_mark:
Witch.CreateIceTomb Hex: Ice Tomb :book: :heavy_check_mark:
Witch.CreateSplitHex basic feat: Split Hex, Split Major Hex :book: :heavy_check_mark:
Witch.FixBoundlessHealing boundless healing applies to healing hex :book: :heavy_check_mark:
Witch.FixFortuneHex Fortune hex will only trigger once per type of roll and per round :book: :heavy_check_mark:
Patch.Patch_AbilityRange bonus spell range equal to 5 feet per 2 caster levels :house: :heavy_check_mark:
Patch.Patch_ActivatableHandleUnitRunCommand fixes move actions disabling the activatable (since we have 2 of them) :book: :heavy_check_mark:
Patch.Patch_ActivatableOnNewRound uses up move action when triggered; deactivates activatable if no action left :book: :heavy_check_mark:
Patch.Patch_ActivatableOnTurnOn fixes activatable not being allowed to be active when they have the same action (like 2 move actions) :book: :heavy_check_mark:
Patch.Patch_ActivatableTryStart fixes activatable not starting the second time, while being outside of combat :book: :heavy_check_mark:
Patch.Patch_AllowAchievements clears the 'has used mods before' flag and also pretends that no mods are active :book: :heavy_check_mark:
Patch.Patch_ArcanistSpontaneous allows arcanist to use non memorized metamagic, but increases casting time :book: :heavy_check_mark:
Patch.Patch_AzataFavorableMagic include saving throws from auras (does not work with TableTopTweaks Azata.FavorableMagic enabled) :house: :heavy_check_mark:
Patch.Patch_BackgroundChecks prevents identical background skills from causing an error :book: :heavy_check_mark:
Patch.Patch_DarkElementalistBurn for Wild Talents your current amount of burn includes the number of successful Soul Power uses :house: :heavy_check_mark:
Patch.Patch_DismissAnything dismiss any spell regardless of who the caster is :house: :heavy_check_mark:
Patch.Patch_EnduringSpells allows Enduring Spell to apply to spells from any source; fix for Magic Weapon :book: :heavy_check_mark:
Patch.Patch_EnvelopingWindsCap removes 50% evasion cap for Hurricane Queen :book: :heavy_check_mark:
Patch.Patch_FixAreaDoubleDamage fixes area effects triggering twice when cast :book: :heavy_check_mark:
Patch.Patch_FixAreaEndOfTurn in turn-based mode area effects happen at the end of each unit's round, instead of all at once at the start of the caster's round :book: :heavy_check_mark:
Patch.Patch_FixFeatureSelection fixes issue #189 :book: :heavy_check_mark:
Patch.Patch_FixPolymorphGather makes it so polymorphed creatures can use Gather Power and creatures with hands Kinetic Blade :book: :heavy_check_mark:
Patch.Patch_FixQuickenMetamagic fixed quickened abilities taking more time than normal, if you already have used your swift action :book: :heavy_check_mark:
Patch.Patch_HexcrafterSpellStrike hexes with touch range can be used with Spell Strike :house: :heavy_check_mark:
Patch.Patch_KineticistAllowOpportunityAttack allows Attack of Opportunities with anything but standard Kinetic Blade; so that Kinetic Whip works; also allows natural attacks to be used, if Whip isn't available :book: :heavy_check_mark:
Patch.Patch_LimitlessActivatables makes it so activatables with infinite resources start out of combat and stay on after combat :book: :heavy_check_mark:
Patch.Patch_MagicItemAdept patches for Magic Item Adept :house: :heavy_check_mark:
Patch.Patch_ParryAlways use parry even if attack would have missed anyway :book: :heavy_check_mark:
Patch.Patch_Polymorph allows debug flags to keep inventory or model during polymorph :book: :heavy_check_mark:
Patch.Patch_PreferredSpellMetamagic necessary patches for Preferred Spell :book: :heavy_check_mark:
Patch.Patch_ResourcefulCaster patches for Resourceful Caster :house: :heavy_check_mark:
Patch.Patch_RespecPartially allows respec to be finished at any point :book: :heavy_check_mark:
Patch.Patch_TrueGatherPowerLevel Normal: The level of gathering power is determined by the mode (none, low, medium, high) selected. If the mode is lower than the already accumulated gather level, then levels are lost. Patched: The level of gathering is true to the accumulated level or the selected mode, whatever is higher. :book: :heavy_check_mark:
Patch.Patch_UnlockClassLevels let's you pick class levels after level 20 with any class; this won't add new features except basic feats and won't allow character levels beyond 20 (which can be done with champion mythic path or Toybox) :house: :heavy_check_mark:
Patch.Patch_ZippySpellLike allows zippy to work on spell-like abilities :house: :heavy_check_mark:

:heavy_check_mark: works, please report bugs you find \ :construction: not tested, please let me know if this works or not \ :x: does not work, avoid taking these feats \ :house: homebrew \ :book: from the books

FAQ

Q: I don't like feature X, can you remove it? \ A: The ingame menu has a list of all patches. You can click them and restart the game to effectively get rid of any feature. You may not be able to load your save, if you already picked feats which are generated by said patch.

Q: Can you make feature X? \ A: At the moment I have enough ideas to fill out my coding hobby. If the scope is small or it is directly related to one of my existing features, then go ahead a open a Github ticket.

Q: What are the options in red? \ A: These cannot be disabled during a playthrough. They become save permanent. I am working to make the menu more clear.

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