The Neko Engine is a 3D game engine using Kotlin and LWJGL
repositories {
maven { url 'https://maven.twometer.de/releases/' }
}
dependencies {
implementation 'de.twometer:neko-engine:2.0.0'
}
Example code can be found here
For a game made with the Neko Engine, see my Among Us 3D
For finding bugs, crashes, OpenGL errors, memory leaks, etc. that occur with the Neko Engine or any games written with it, I recommend the LWJGLX Debugger. For finding performance issues, you can use the built-in profiler.
The engine itself is licensed under the Apache-2.0 License. However, for displaying HTML-based GUIs, the engine requires the Ultralight library, which has a proprietary licensing model. It is free to use for non-commercial or low-revenue projects, but others may require a paid license. See their website for more information.
org.lwjgl:lwjgl
(assimp
, glfw
, meow
, openal
, opengl
, stb
)org.joml:joml
org.slf4j:slf4j
org.greenrobot:eventbus
com.labymedia:ultralight-java
io.github.spair:imgui-java
io.github.microutils:kotlin-logging
Some shaders are derived from shaders found online. Their sources are attributed in their respective files.
This is the 2.x branch. If you are interested in the the 1.x version, see here