Closed Ukendio closed 2 days ago
Some games scale tremendously where they require spawning hundreds of entities every frame. With entity recycling we can extend the support of entities from 2^24 to 2^40 by recycling the indexes and incrementing the generation each time.
Some games scale tremendously where they require spawning hundreds of entities every frame. With entity recycling we can extend the support of entities from 2^24 to 2^40 by recycling the indexes and incrementing the generation each time.