Ukendio / jecs

A fast, portable Entity Component System for Luau
https://ukendio.github.io/jecs/
MIT License
121 stars 20 forks source link
data-oriented data-oriented-design ecs entity-component-system game-development gamedev jecs lua luau no-dependencies

License: Apache 2.0 Wally

jecs is Just a stupidly fast Entity Component System

Example

local world = jecs.World.new()
local pair = jecs.pair

local ChildOf = world:component()
local Name = world:component()

local function parent(entity)
    return world:target(entity, ChildOf)
end
local function getName(entity)
    return world:get(entity, Name)
end

local alice = world:entity()
world:set(alice, Name, "alice")

local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob")

local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara")

print(getName(parent(sara)))

for e in world:query(pair(ChildOf, alice)) do
    print(getName(e), "is the child of alice")
end

-- Output
-- "alice"
-- bob is the child of alice
-- sara is the child of alice

21,000 entities 125 archetypes 4 random components queried. Queries Can be found under /benches/visual/query.luau

Inserting 8 components to an entity and updating them over 50 times. Insertions Can be found under /benches/visual/insertions.luau