This will be a bit more involved, but should be able to leverage the BaseStatCounter nonetheless. Basically follow the math used in determining how much time the player has left to stay underwater, and from there calculate the percent of air they have left. If UaS is installed, should take the respirator into account as well.
This will be a bit more involved, but should be able to leverage the
BaseStatCounter
nonetheless. Basically follow the math used in determining how much time the player has left to stay underwater, and from there calculate the percent of air they have left. If UaS is installed, should take the respirator into account as well.