Holding shift and using Paint a filled box with active brush (U) does not delete prefab instances generated by a prefab brush.
In case of normal tiles it works just fine, so I'm assuming it should function the same for prefabs as well.
How to reproduce
Create an empty scene with a tilemap
Place a few prefabs using a prefab brush
Select Paint a filled box with active brush (U) tool
Hold SHIFT key and select a region of prefabs to erase them
The prefabs won't be erased even though they should
Description
Holding shift and using
Paint a filled box with active brush (U)
does not delete prefab instances generated by a prefab brush. In case of normal tiles it works just fine, so I'm assuming it should function the same for prefabs as well.How to reproduce
Paint a filled box with active brush (U)
toolSHIFT
key and select a region of prefabs to erase them