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Hexagonal Rule Tile sprites vertically mirrored #253

Closed WhiteZero95 closed 3 years ago

WhiteZero95 commented 3 years ago

Unity 2019.4.15f1 2d Tilemap Extras version 1.5.1-preview (from 2019.4 branch) Grid cell swizzle YXZ Tilemap orentation XY Hexagonal tiles flat top

Screenshot1

Sprites are vertically mirrored. One solution could be to mirror the tiling rules, but I think it's a bug.

johnsoncodehk commented 3 years ago

I can fix this problem but I don't have Hexagonal tile assets. Can you upload the reproduced project in the screenshot? Thanks you.

WhiteZero95 commented 3 years ago

I can fix this problem but I don't have Hexagonal tile assets. Can you upload the reproduced project in the screenshot? Thanks you.

I moved the question to the unity forum as the readme file says. If you still want the project, where can I upload the zip file? Sorry, I'm not very familiar with github.

johnsoncodehk commented 3 years ago

I basically don’t use unity forum, and I regret what the readme describes...

you can drag the zip file to the issue comment input box.

WhiteZero95 commented 3 years ago

I basically don’t use unity forum, and I regret what the readme describes...

you can drag the zip file to the issue comment input box.

It's not possible to upload files larger than 10 MB, can I just send the assets folder? Or do you want the manifest too?

johnsoncodehk commented 3 years ago

you can delete Library folder(better way) or only send me Assets folder.

WhiteZero95 commented 3 years ago

SpaceGrid.zip

Unity 2019.4.15f1

johnsoncodehk commented 3 years ago

Should be fixed in https://github.com/Unity-Technologies/2d-extras/pull/254

ChuanXin-Unity commented 3 years ago

@johnsoncodehk , thanks for helping with this issue!

ChuanXin-Unity commented 3 years ago

I basically don’t use unity forum, and I regret what the readme describes...

We are sorry about this! Unfortunately, this is the directive for Unity package development.

johnsoncodehk commented 3 years ago

@ChuanXin-Unity I regret because I haven't tried to support 3D and I won't have the opportunity to add it in the future. :(

I understand this is based on decision, just do what you think is right.