Open nicbiondi opened 6 years ago
This issue is thankfully fairly easy to fix by flagging textures used in tilemap with read/write. Wanted to mention it here so that this could possibly be fixed for new users that don't know how to fix this behavior. There are a few threads about this including this one. https://forum.unity.com/threads/unity-2d-2017-2-0-b10-tile-collider-not-working-on-build.494916/
Ideally, you would set up a Custom Physics Shape for each Sprite used in a Tile. You can do this through the Sprite Editor or enabling "Generate Physics Shape" in the Texture Importer Inspector.
This issue is thankfully fairly easy to fix by flagging textures used in tilemap with read/write. Wanted to mention it here so that this could possibly be fixed for new users that don't know how to fix this behavior. There are a few threads about this including this one. https://forum.unity.com/threads/unity-2d-2017-2-0-b10-tile-collider-not-working-on-build.494916/