Closed wirelessdreamer closed 4 years ago
It would be great to have the system configuration, processor, graphics card driver version ready for them that is the next info they might need.
Nvidia 2060 Driver version 441.20 Core i7 9700k
Ok after I get setup with the envrionment and define the steps to reproduce it on my laptop ( which has the same specs) I will work with them and make a phone call and file an issue with my Intel email address...they will respond right away.
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On Tue, Nov 12, 2019 at 6:30 AM -0800, "Nathanael Anderson" notifications@github.com wrote:
Nvidia 2060
Driver version 441.20
Core i7 9700k
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Seems like the file path is too long, try moving the project to a different location
Unity: 2019.2.7f2 Addressables: 1.3.3 and 1.3.8
Update a previous build fails every time with the example unity addressables demos
Window->asset management->Addressables->groups
Build->update a previous build point to: AddressableAssetsData\Windows->addressables_content_state.bin
in recent releases of addressables this always fails
tested with both 1.3.3 and 1.3.8 of addressables
Tested with Bundle naming set to: Append Hash, No Hash, and Only Hash. It fails the same way with all 3 settings
Dump:
FileNotFoundException: Library/BuildCache/b1/b1ecc6112fa791c152b4b447d215d591/3a3c198b9b43f5ecb13fd72358de6006/cff6f55b67135de451348b26e8a5b9a8_assets_done_bolt-enemy.bundle_f4d87e80087fef875556e834572f714d does not exist System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <599589bf4ce248909b8a14cbe4a2034e>:0) UnityEditor.Build.Pipeline.Tasks.ArchiveAndCompressBundles.SetOutputInformation (System.String writePath, System.String finalPath, System.String bundleName, UnityEngine.Build.Pipeline.BundleDetails details) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/ArchiveAndCompressBundles.cs:204) UnityEditor.Build.Pipeline.Tasks.ArchiveAndCompressBundles.Run () (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/ArchiveAndCompressBundles.cs:189) UnityEditor.Build.Pipeline.BuildTasksRunner.Run (System.Collections.Generic.IList`1[T] pipeline, UnityEditor.Build.Pipeline.Interfaces.IBuildContext context) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50) UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at C:/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)