Closed jonny91 closed 3 years ago
You need to change "Play Mode Script" to "Sync Fast" on Addressable Groups window, also need to fix bug on SyncFastModeBuild.cs
var aaContext = new AddressableAssetsBuildContext
{
Settings = aaSettings,
runtimeData = new ResourceManagerRuntimeData(),
bundleToAssetGroup = null,
locations = new List<ContentCatalogDataEntry>(),
providerTypes = new HashSet<Type>() //Add this
};
thx . it works!
It is seem to be wrong with above unity versions.
Exception: Sync Instantiate failed to finish! Cube SyncAddressables.Instantiate (System.Object key, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) (at Assets/SyncAddressables/SyncAddressables.cs:57) spawner.FixedUpdate () (at Assets/spawner.cs:34)