Unity-Technologies / Addressables-Sample

Demo project using Addressables package
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Sample presents glitches in Android in "Use Existing Build" play mode script mode #46

Open cgascons opened 4 years ago

cgascons commented 4 years ago

Hi, I'm basically experiencing the issue explained here. The thing is, while I understand that there are shaders that can only be rendered in specific platforms, shouldn't the sample work right away without these visual glitches? The exact same project works just fine when the platform is iOS.

I sadly lost a couple of days trying to figure out why it looked like my project wasn't properly loading some random textures until I tested the sample project only to find out that the same issue happened there.

I'd appreciate any explanation to try to avoid this issue in the future. Many thanks,

kirstenpilla commented 2 years ago

Hi @cgascons in general any shaders that are built for a particular platform aren't guaranteed to be compatible with other platforms. So I would only expect Android shaders to load perfectly on an Android device, and iOS shaders on an iOS device.

In this case it just so happens that the iOS shaders work fine on your PC, whereas Android doesn't.