The details are in the link above. To summarize the context and the problem:
Context: Using Addressables with remote content delivery via Google Cloud Storage (Bucket created using Firebase) and testing it with Unity-chan package fbx models.
Steps:
Create a prefab with the "unitychan" 3D fbx model as a child object.
Build content, upload content into cloud, build player, and play on Android to see it all work fine.
Update the prefab by changing the child object "unitychan" 3D fbx model into something else. A sphere, cube, or whatever.
Update existing build and upload it to cloud.
Play on Android.
Expected result: prefab is updated with whatever was replaced.
What happens: Addressable scene does not even load and this error appears in the Android logcat:
I posted this on the Unity Forums https://forum.unity.com/threads/unusual-behaviour-removing-a-specific-child-object-in-a-content-update-causes-an-error.1285517/ but I decided to put this as an issue for people to notice here.
The details are in the link above. To summarize the context and the problem: Context: Using Addressables with remote content delivery via Google Cloud Storage (Bucket created using Firebase) and testing it with Unity-chan package fbx models. Steps:
Expected result: prefab is updated with whatever was replaced. What happens: Addressable scene does not even load and this error appears in the Android logcat: