I even copied the asset packs directly from my phone after deployment, and AFSFastFollow-master.apk has the same file path. The bundle files exist there.
Why is it trying to load the incorrect file path, and how do I specify the correct one? Is it as simple as changing the Asset group's Load path? I tried doing that and it didn't work but maybe I need to specify something specific?
Current Project:
Unity 2021.3.6f1 (also tried 2021.3.4 and 2021.3.1)
Addressables 1.19.19
Any ideas on how to get this fast-follow pack to load properly? I think it should be referencing AFSFastFollow.apk, not split_UnityDataAssetPack.apk, as the former is the fast-follow data and the latter is the install-time data. The install-time data works fine.
In the build (with Google AAB enabled and Split Binary Enabled) I get this error:
This is what entries in BuildProcessData.json look like
This is what the entries in CustomAssetPacksData.json look like
This is what AppBundleTransformFunc returns as location.InternalId
Now, in the AAB file, the file path is
I even copied the asset packs directly from my phone after deployment, and AFSFastFollow-master.apk has the same file path. The bundle files exist there.
Why is it trying to load the incorrect file path, and how do I specify the correct one? Is it as simple as changing the Asset group's Load path? I tried doing that and it didn't work but maybe I need to specify something specific?
Current Project:
Any ideas on how to get this fast-follow pack to load properly? I think it should be referencing AFSFastFollow.apk, not split_UnityDataAssetPack.apk, as the former is the fast-follow data and the latter is the install-time data. The install-time data works fine.
Here is the AAB file structure