Closed hkmt-mmy closed 1 year ago
"Build Addressables content on Player Build" setting does not generate custom asset packs.
\<Good example>
There are three asset packs: CustomFastFollow, CustomOnDemand, and UnityDataAssetPack.
CustomFastFollow
CustomOnDemand
UnityDataAssetPack
\<Bad example>
BuildScriptPlayAssetDelivery.DoBuild is executed. But, there is only UnityDataAssetPack.
BuildScriptPlayAssetDelivery.DoBuild
Self-resolved.
The ideal processing order is shown above. But if you want to solve this without editing Addressables, it would look like this now.
"Build Addressables content on Player Build" setting does not generate custom asset packs.
\<Good example>
There are three asset packs:
CustomFastFollow
,CustomOnDemand
, andUnityDataAssetPack
.\<Bad example>
BuildScriptPlayAssetDelivery.DoBuild
is executed. But, there is onlyUnityDataAssetPack
.