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Unity-Technologies
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Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
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Package Signature in CI
#197
etherElric
closed
2 years ago
0
Improvements using LayoutKind.Explicit
#196
HellGate94
closed
2 years ago
1
Update license file to conform to standard.
#195
unpacklo
closed
3 years ago
0
Use in keyword wherever possible
#194
HellGate94
opened
3 years ago
2
Add math.diag
#193
olokobayusuf
opened
3 years ago
3
Replace hardcoded values with proper generated strings.
#192
jlauha
opened
3 years ago
0
Upgrades Unity.Math Performance Tests to use test-framework.performance 2.8
#191
kevinmv
closed
3 years ago
0
math functions conflicts with types
#190
HellGate94
opened
3 years ago
5
Update documentation to fix validation errors
#189
unpacklo
closed
3 years ago
1
Fix archiving problem due to 2020.2/partner/staging branch
#188
kjellander-unity
closed
3 years ago
2
Adding DOTS partner branch to CI mix.
#187
unpacklo
closed
3 years ago
0
Fixed the floatX property drawer to support fields inside polymorphic objects
#186
bogdancu
closed
3 years ago
0
A ton of issues with 'half' (including bugs)
#185
MrUnbelievable92
opened
3 years ago
0
Check type before casting in Equals method
#184
KuroiRoy
closed
3 years ago
5
Color wise Component swizzle and function on vector types
#183
lieene
opened
3 years ago
1
math.tzcnt gives incorrect results for long and ulong
#182
weichx
closed
3 years ago
2
Add math.sign(x) for integers.
#181
barbara-wang
closed
3 years ago
3
math.up() / math.forward() / etc. methods should be properties
#180
jstine35
opened
3 years ago
0
Fix float2x2.Rotate() documentation to use radians.
#179
unpacklo
closed
3 years ago
0
Fix documentation for Rotate() which mentions degrees when it really uses radians
#178
unpacklo
closed
3 years ago
0
Operand ambiguity occurs when referencing built-in Vector types via arithmetic and comparison operators
#177
jstine35
opened
3 years ago
0
log function with custom base missing
#176
lieene
opened
3 years ago
3
Fix incorrect tzcnt documentation.
#175
unpacklo
closed
3 years ago
1
Check type before casting in Equals override.
#174
unpacklo
closed
3 years ago
0
Add orthonormal_basis() to compute orthonormal basis.
#173
unpacklo
closed
3 years ago
0
Implement math.square() for int, uint, float, and double types.
#172
unpacklo
closed
3 years ago
1
Dose math.mul(quaternion,quaternion) return value needs to be normalized?
#171
lieene
opened
3 years ago
3
Add setting files to docs
#170
jo3w4rd
closed
3 years ago
3
Add math.sign(x) for integers
#169
msfredb7
closed
3 years ago
1
Merge/1.2.1
#168
unpacklo
closed
4 years ago
0
Fix .npmignore to ignore some files/dirs *and* their meta files.
#167
unpacklo
closed
4 years ago
2
Set up unreleased section in changelog for next Mathematics version.
#166
unpacklo
closed
4 years ago
0
Archive vetting test results to unblock publish
#165
kjellander-unity
closed
4 years ago
0
Export all artifacts from validation stage to allow publishing
#164
fabriziounity
closed
4 years ago
1
Change image flavor from m1.large to b1.large.
#163
unpacklo
closed
4 years ago
0
Added xmldoc comments to noise functions.
#162
Icetigris
closed
4 years ago
0
Bump version to 1.2.0 in preparation for release.
#161
unpacklo
closed
4 years ago
0
Tag Unity.Mathematics types with new IL2CPP attribute.
#160
unpacklo
closed
4 years ago
1
Reformat changelog to follow the organization in Collections.
#159
unpacklo
closed
4 years ago
1
Use package-ci images for upm-ci commands
#158
kjellander-unity
closed
4 years ago
1
Add support for the equivalent of Quaternion.FromToRotation
#157
unitystevem
closed
4 years ago
0
Add old readme
#156
xoofx
closed
4 years ago
0
DOTS-2112 Adding aggressive inlining attribute to a bunch of static f…
#155
unpacklo
closed
4 years ago
0
Hope to add an elegant conversion between VectorN[] and floatN[]
#154
JasonMa0012
closed
4 years ago
1
Equals override does not check for the type
#153
visose
closed
3 years ago
3
Fix test asserts that fail in Tiny IL2CPP builds.
#152
unpacklo
closed
4 years ago
0
Question
#151
dudu502
closed
4 years ago
4
Implement compress() for float4 and uint4.
#150
unpacklo
closed
4 years ago
0
Revert "Move axes from math to float3 (#146)"
#149
unpacklo
closed
4 years ago
6
Implementing vector projection for floatN and doubleN.
#148
unpacklo
closed
4 years ago
0
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