I am attempting to use a different material to pass into DrawFullscreen Pass. I have also implemented the feature on a 2D Renderer Data, which maybe isn't as intended. It seems to work except that the final image is getting flipped upside down and backwards. Any thoughts on how I might resolve this? It looks like a standard Blit supported a way of inverting scale/offset that might of doing a trick. Hoping for a solution that doesn't involve updating the shader, but maybe that's a possibility as well. Thanks.
I am attempting to use a different material to pass into DrawFullscreen Pass. I have also implemented the feature on a 2D Renderer Data, which maybe isn't as intended. It seems to work except that the final image is getting flipped upside down and backwards. Any thoughts on how I might resolve this? It looks like a standard Blit supported a way of inverting scale/offset that might of doing a trick. Hoping for a solution that doesn't involve updating the shader, but maybe that's a possibility as well. Thanks.