UofTMADLab / reach

A VR format for Twine
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Enable keyboard navigation #62

Open titaniumbones opened 4 years ago

titaniumbones commented 4 years ago

Simple Aframe projects (e.g., the Hello World are navigable with arrow keys and AWSD. I see changing wasd with wasd-controls-"enable:true" unfortunately doesn't cause the background image to rotate. Not sure if this is a limitation of aframe itself or if it can be fixed somehow in reach's implementation. In any case, left-right navigation at least would be a pretty big gain. up-down right now seems to affect forward/back, not inclination, which is perhaps not fully intuitive in the ucrrent setup.

samesimilar commented 4 years ago

I haven't been able to figure out a way to re-enable keyboard controls on demand once the story starts running (bug in A-frame?), so I've enabled wasd controls by default in the format file in the latest commit.