Closed Hopefullyidontgetbanned closed 8 months ago
For some reasons offsets for these bones were missing. There is 2 ways to store offsets: either inside the rig in custom properties (note "charmorph_offs_head" property in screenshot), either in external yaml file.
Passing zip files back and forth is inconvenient so it's better to collaborate in git:
https://github.com/Upliner/CharMorph-Vitruvian
I haven't touched blend files. I fixed joints/rigify.npz so all "expression" bones are bound to single vertex and added bones.yaml with offsets and changed config.yaml to use bones.yaml. So now expression bones add to the final rig correctly.
You can export offsets using "Export bone settings" button, I definitely need to add "Import bone settings" to be able to get all new offsets back to rigs.blend file.
Thank you, I'll use this in the future.
Charmorph currently ignores bones added outside the default rigify templates, this means only the default rigify bones are added, however bone collections and rig layers are properly added
Here's the current character as i was working on it.
Vitruvian_2.zip