CharMorph is a character creation tool for Blender. It uses base meshes and morphs from ManuelbastioniLAB/MB-Lab while being designed for easy creation of new models and modification of existing ones.
This addon reimplements most of MB-Lab's features, but it currently does not contain any MB-Lab code. It uses a different database format and other internal differences, as well as less hard coded features.
It is planned that CharMorph won't be limited to humanoids. Animals and other creatures are welcome at CharMorph too.
Use local materials:
Make a copy of local materials instead of importing them every time.
It is safe to use this if you're creating a scene from scratch, but it is recommended to disable this option if you already have MB-Lab/older Charmorph characters in your scene.
This project uses git submodules, so you need to use git clone --recursive
when cloning this repository. If you forgot to do so, you can execute the following commands individually after cloning:
cd CharMorph
git submodule init
git submodule update
cd data
git submodule init
git submodule update
charmorph.zip
package from the releases page (not the source code file but the release package). NOTE: If the zip file is smaller than 10MB, it means the file contains the addon only, without the character library. If that's the case, you can download it from here and extract it to the CharMorph data directory, which should be located in %appdata%\Blender Foundation\Blender\<VersionNumber>\scripts\addons\CharMorph\data
on Windows