Upliner / CharMorph

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Support for Game Engine Rig/Materials #30

Open LimaneGaya opened 2 months ago

LimaneGaya commented 2 months ago

I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience. This issue is a proposal to add a better export support for game engines. Right now, materials are split and bump maps are used instead of normal maps. It'd be great if compatible materials are added. Maybe an option to export normal maps instead of bump? A rig similar to the one in MB-lab would be great too, predefined facial expressions controllable with slider and simple body rig with IK.

Thanks for considering this!

Hopefullyidontgetbanned commented 2 months ago

You can manually create the normal maps in various software including blender itself, materials and rigs depends on the characters but we are currently are developing a character that has much better game engine support. Which includes blendshapes/expression shape keys. We choose to use Bump/displacement maps because they are cheaper to store, is easier to do procedural effects with can be interchangeable with displacement shaders for very high end renders.

LimaneGaya commented 2 months ago

I understand the use case for bump maps, like you mentioned it's not hard to generate normals from it.

I can't wait to try the new character you're working on, is there an expected realease date when we can try it out ?

Hopefullyidontgetbanned commented 2 months ago

Not at the current time, It won't take too long but giving a release date at this point is not feasible.