VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v3. It is currently available for Windows, macOS, Linux, and FreeBSD.
VDrift requires a relatively fast CPU. A 2 GHz or better clock speed is recommended, although it should be possible to run VDrift with a 1 GHz or better CPU.
VDrift requires a recent nVidia or ATI graphics card. Intel graphics cards are not recommended.
A nVidia GeForce 7-series or ATI Radeon X1000-Series card is recommended in order to enable all the visual effects. By reducing or disabling some of the display options, it should be possible to play VDrift with a nVidia GeForce 2 or an ATI Radeon 7000.
When following this readme, one will typically need about 5.5 GiB hard disk space. VDrift source code and data sum up to about 3.5 GiB at the build location and installation requires about 2 GiB of space including dependencies.
About 2 - 3 GiB network transfer volume are required for downloading VDrift, its data and dependencies.
VDrift consumes 300 MiB of memory space on a typical run, so 512 MiB of memory is the minimum requirement. However, 1 GiB or more of memory is recommended, especially for larger tracks.
VDrift consists of two essential parts; the core source code and content data. You will also need the dependancies for OS X.
Download the source code from the repository
git clone https://github.com/VDrift/vdrift.git
VDrift Data is expected to reside in a folder called data in the root of VDrift, so change your directory to the root of the sources:
cd vdrift
Currently the data is still hosted at Sourceforge, so to getting it requires checking out the repository with subversion (almost 3.4G):
svn checkout https://svn.code.sf.net/p/vdrift/code/vdrift-data data
Download platform specific build dependencies on macOS:
git clone https://github.com/VDrift/vdrift-mac.git
If when building, you get some errors, it is most likely because the Xcode project is out of date (it often is as we don't have an active macOS developer). To fix it:
For configuring, running and extending the game, playing, contributing and developing please search the wiki for an article on your topic: