VEAF / VEAF-Open-Training-Mission-Caucasus

All scripts, libraries and documentation needed to build the VEAF Open Training Mission
Apache License 2.0
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How to build a mission?

Prerequisites

Manual installation

You need a few things set up on your PC for these scripts to function.

Using Chocolatey

The required tools can easily be installed using Chocolatey (see here).

WARNING : do not do both manual installation and Chocolatey installation

To install Chocolatey, use this command in an elevated (admin) Powershell prompt : Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))

After Chocolatey is installed, use these simple commands in a elevated (admin) command prompt to install the required tools :

Build the mission

Building the mission from source is easy ; you simply have to run the build.cmd script. You don't even need to run it in a cmd window, double-clicking it will be ok.

The process will take all the files in the src folder, fetch the latest version of the VEAF Mission Creation Tools (from GitHub), and compile all of this in a ready-to-use mission for DCS (in a .miz file).

This file will be named after the mission (this is configured in the first line of the build.cmd script), and placed in the build folder.

Editing a compiled mission

After a mission has been compiled, copy it from the build folder to the main mission folder (the folder where extract.cmd and build.cmd are stored). Then, you can open it in the DCS Mission Editor and edit it (add/remove units, add triggers, change zones, etc.).

Also, you can edit the mission source files in parallel (using a text editor, I recommend Notepad++ or Visual Studio Code); specifically, you can edit :

If you edit one of these files, and because they're compiled into the mission .miz file, you'll have to rebuild your mission before you can test your editions in the game.

There's a way to easily test these changes : the first trigger has a LUA predicate, that conditions the scripts loading method. If set to false, the scripts are loading statically (i.e. they're loading from the mission) ; if set to true, the scripts will be loaded dynamically, so each time you restart the mission in DCS (Left-SHIFT + R) you can test whatever change you saved to the files.

triggers

Extract an edited version of the mission

Once a mission has been edited and saved in the DCS mission editor, you need to extract its content to the src folder, in order to reinject it later with the build script.

To do this, simply run the extract.cmd script. You don't even need to run it in a cmd window, double-clicking it will be ok.

This script will take any mission file starting with the mission name (configured in the beginning of the script), in the mission folder (the folder where extract.cmd and build.cmd are stored, not the build folder), extract its content, process them and store them in src.

Advanced settings

Setting the location of the 7zip executable

If your 7zip tool is not in your PATH, you can set its location in the SEVENZIP environment variable. It's a string which should point to the 7za executable (e.g. c:\tools\7zip\bin\7zip.exe)

Setting the location of the LUA executable

In the same way, you can set its location of the LUA executable in the LUA environment variable. It's a string which should point to the lua executable (e.g. c:\tools\lua\bin\lua.exe)

Skip the pauses

If you set the NOPAUSE environment variable to "true", then the pauses in the script will not be marked.

How to use this - graphic version

schema