Ce document est également disponible en français
You need a few things set up on your PC for these scripts to function.
lua
command7zip
commandSet-ExecutionPolicy -ExecutionPolicy Bypass -Scope LocalMachine
The required tools can easily be installed using Chocolatey (see here).
WARNING : do not do both manual installation and Chocolatey installation
To install Chocolatey, use this command in an elevated (admin) Powershell prompt : Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))
After Chocolatey is installed, use these simple commands in a elevated (admin) command prompt to install the required tools :
choco install -y lua
choco install -y 7zip.commandline
choco install -y nodejs
Building the mission from source is easy ; you simply have to run the build.cmd
script. You don't even need to run it in a cmd
window, double-clicking it will be ok.
The process will take all the files in the src
folder, fetch the latest version of the VEAF Mission Creation Tools (from GitHub), and compile all of this in a ready-to-use mission for DCS (in a .miz
file).
This file will be named after the mission (this is configured in the first line of the build.cmd
script), and placed in the build
folder.
After a mission has been compiled, copy it from the build
folder to the main mission folder (the folder where extract.cmd
and build.cmd
are stored). Then, you can open it in the DCS Mission Editor and edit it (add/remove units, add triggers, change zones, etc.).
Also, you can edit the mission source files in parallel (using a text editor, I recommend Notepad++ or Visual Studio Code); specifically, you can edit :
src/scripts/missionConfig.lua
, to setup the mission parameters ; this is the main file you'll edit.src/radio/radioSettings.lua
, to setup the radio presets pushed to the aircrafts.src/weatherAndTime
If you edit one of these files, and because they're compiled into the mission .miz
file, you'll have to rebuild your mission before you can test your editions in the game.
There's a way to easily test these changes : the first trigger has a LUA predicate, that conditions the scripts loading method. If set to false
, the scripts are loading statically (i.e. they're loading from the mission) ; if set to true
, the scripts will be loaded dynamically, so each time you restart the mission in DCS (Left-SHIFT + R) you can test whatever change you saved to the files.
Once a mission has been edited and saved in the DCS mission editor, you need to extract its content to the src
folder, in order to reinject it later with the build
script.
To do this, simply run the extract.cmd
script. You don't even need to run it in a cmd
window, double-clicking it will be ok.
This script will take any mission file starting with the mission name (configured in the beginning of the script), in the mission folder (the folder where extract.cmd
and build.cmd
are stored, not the build
folder), extract its content, process them and store them in src
.
If your 7zip tool is not in your PATH, you can set its location in the SEVENZIP
environment variable. It's a string which should point to the 7za
executable (e.g. c:\tools\7zip\bin\7zip.exe
)
In the same way, you can set its location of the LUA executable in the LUA
environment variable. It's a string which should point to the lua
executable (e.g. c:\tools\lua\bin\lua.exe
)
If you set the NOPAUSE
environment variable to "true", then the pauses in the script will not be marked.