VOptimizer / VCore

VCore: A C++ library for voxel data loading, optimization, and real-time meshing, ideal for game development and 3D applications.
MIT License
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cpp14 optimization voxel

VCore

VCore was originally developed for loading and optimizing various voxel formats. Evolving beyond its origins, VCore now focuses on real-time meshing, making it suitable for applications such as games.

Disclaimer

Please be aware that, at the current stage of development, the public API may undergo changes at any time. Keep this in mind when using the library.

Features

Planned features

Getting started

Prerequirements

Ensure you have the following prerequisites before getting started:

Building static library

Follow these steps to build the library:

  1. Clone this repo
    git clone https://github.com/VOptimizer/VCore.git

  2. Build the library

    cd VCore/lib
    mkdir build
    cd build
    cmake ..
    cmake --build .
    • Copy the static library and the include directory of the source tree to your project.

Building gdnative

git clone --recursive https://github.com/godotengine/godot-cpp -b 3.5 # Call inside the root directory of vcore
cd godot-cpp
scons platform=<your platform> generate_bindings=yes
cd ..
cd gnative
mkdir build
cd build
cmake ..
cmake --build .

Replace <your platform> with either windows, linux, osx or android.

For more information please visit the official repository.

Building CLI

cd cli
mkdir build
cd build
cmake ..
cmake --build .

The cli will be statically linked with VCore.

Who is using VCore?

Documentation

Explore the examples directory for detailed usage examples of this library or look at the Sourcetree documentation for a deep dive into the source code.

For a more seamless integration of VCore into your engine or framework, additional information are available in the Customization README.

License

This library is under the MIT License