VCore was originally developed for loading and optimizing various voxel formats. Evolving beyond its origins, VCore now focuses on real-time meshing, making it suitable for applications such as games.
Please be aware that, at the current stage of development, the public API may undergo changes at any time. Keep this in mind when using the library.
Ensure you have the following prerequisites before getting started:
Follow these steps to build the library:
Clone this repo
git clone https://github.com/VOptimizer/VCore.git
Build the library
cd VCore/lib
mkdir build
cd build
cmake ..
cmake --build .
include
directory of the source tree to your project.git clone --recursive https://github.com/godotengine/godot-cpp -b 3.5 # Call inside the root directory of vcore
cd godot-cpp
scons platform=<your platform> generate_bindings=yes
cd ..
cd gnative
mkdir build
cd build
cmake ..
cmake --build .
Replace <your platform>
with either windows
, linux
, osx
or android
.
For more information please visit the official repository.
cd cli
mkdir build
cd build
cmake ..
cmake --build .
The cli will be statically linked with VCore.
Explore the examples directory for detailed usage examples of this library or look at the Sourcetree documentation for a deep dive into the source code.
For a more seamless integration of VCore into your engine or framework, additional information are available in the Customization README.
This library is under the MIT License