Open MeltyPlayer opened 2 days ago
Heya, thanks!
Actually, that behavior is expected, although not ideal and definitively not well documented. Having said that, I tried to replicate it by using K&R style both in header files, method definitions and inside functions and, contrary to my expectations, I was not able to reproduce the error. All of the following compiled without trouble:
// WireframeManager.h: singleton class WireframeManager : ListenerObject {
/// @protectedsection
// WireframeManager.c: void WireframeManager::reset(){
WireframeManager::enable(this);
// WireframeManager.c: void WireframeManager::reset(){
WireframeManager::enable(this);
// WireframeManager.c: Wireframe WireframeManager::createWireframe(const WireframeSpec* wireframeSpec, SpatialObject owner){ NM_ASSERT(NULL != wireframeSpec, "WireframeManager::createWireframe: null wireframeSpec");
if(NULL == wireframeSpec){
return NULL;
}
Are you using the version of the engine provided with VUEngine Studio or are you cloning it from its repo? While I don't remember explicitly adding support for K&R style blocks, this might have been addressed by other fixes in the last couple of weeks since I'm unable to reproduce these -expected- errors.
Actually, I just have been able to reproduce it. Will try to make it work.
Thanks for reporting!
I've just started using VUEngine, this is incredibly impressive! I especially like how you've set up a transpiler that allows for object-oriented programming while still targeting C.
I was trying to set up a barebones test class, and was noticing weird errors in the log like "unused field" and "_this" not defined. I couldn't figure out what the issue was for the life of me, so I kept tweaking my code until it looked like the code from the sample project. These errors only finally went away when I switched from using K&R style blocks (I personally find these more readable) to Allman style blocks, i.e. from:
to
Ideally, the transpiler should work regardless of how the lines are formatted, so I wanted to report this as a minor issue.
Keep up the good work, excited to see your future developments on VUEngine and VUEngine Studio!