VUEngine Studio is a custom integrated development environment (IDE), tailor-made for Nintendo Virtual Boy game development with VUEngine, our versatile, object oriented Nintendo Virtual Boy game engine.
VUEngine Studio is built upon Eclipse Theia, a framework for building cloud and desktop IDEs using modern, state-of-the-art web technologies.
The following third party binaries that are shipped with VUEngine Studio come with their own licenses:
Documentation on how to use VUEngine Studio can be found at https://www.vuengine.dev/documentation/.
Download node.js and install. Preferrably use nvm (Node Version Manager). On Windows, you'll need to grab nvm-windows from https://github.com/coreybutler/nvm-windows instead.
Make sure you're using node 18.
nvm install 18
nvm use 18
Install yarn.
npm i -g yarn
On Linux systems, you'll need the following packages:
sudo apt-get install -y g++ gcc make python3 pkg-config libx11-dev libxkbfile-dev libsecret-1-dev
On Windows, install Visual Studio Build Tools.
Install Python.
After cloning, load git submodules with
yarn modules:init
They can be updated at a later point with
yarn modules:update
To build the application in production mode:
yarn && yarn build && yarn download:plugins
For a fast, less resource intensive build use the following. This will not minify the frontend app.
yarn && yarn build:dev && yarn download:plugins
Open two terminals and execute one of the following commands in each.
yarn watch
yarn electron start
The first will do an incremental build on every code change you do. The latter will start the Electron frontend. Reload (CMD/Ctrl+R) to load your changes.
yarn electron package
The packaged application is located in applications/electron/dist
.
yarn electron package:preview
The packaged application is located in applications/electron/dist
.
The E2E tests basic UI tests of the actual application. This is done based on the preview of the packaged application.
yarn electron package:preview
yarn electron test
If you encounter bugs in VUEngine Studio please consider opening an issue in the VUEngine Studio project on Github.