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Vadman97
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GolangChessAI
Go Chess AI - Exploring Parallel Search Techniques with a Novel Golang Chess Engine
GNU General Public License v3.0
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make GameStatus byte in GameBoard object
#106
Vadman97
closed
5 years ago
1
negascout is broken because quiesce is broken
#105
Vadman97
opened
5 years ago
0
move ordering
#104
Vadman97
opened
5 years ago
0
cached GetAllMoves or GetAllAttackableMoves do not work properly
#103
Vadman97
closed
5 years ago
0
ABDADA iterative time-limited search
#102
Vadman97
closed
5 years ago
1
ABDADA time-limited search
#101
Vadman97
closed
5 years ago
0
try MTDf on ABDADA after iterative
#100
Vadman97
closed
5 years ago
1
Build benchmark software / evaluator that uses historic competition games
#99
Vadman97
opened
5 years ago
0
Update .codecov.yml
#98
Vadman97
closed
5 years ago
1
Setup WebSocket Framework
#97
alexander-lee
closed
5 years ago
1
ABDADA parallel search #95
#96
Vadman97
closed
5 years ago
1
parallel search: ABDADA
#95
Vadman97
closed
5 years ago
3
parallel search: Jamboree
#94
Vadman97
closed
5 years ago
1
Use rand objects of different sources for consistent parallel testing
#93
Vadman97
opened
5 years ago
0
ai dev
#92
Vadman97
closed
5 years ago
4
some strange bug in AI when minimax plays minimax iterative
#91
Vadman97
closed
5 years ago
0
Generalize Players in Game
#90
alexander-lee
closed
5 years ago
1
fix evaluation symmetry
#89
Vadman97
closed
5 years ago
1
added several tests to bring board package codecov to 100 percent
#88
dadhia
closed
5 years ago
1
make analysis mode / test ai with it
#87
Vadman97
opened
5 years ago
0
Make transposition table hash be different than evaluation / move cache hashes
#86
Vadman97
opened
5 years ago
0
fix 50 move draw logic affecting AI
#85
Vadman97
closed
5 years ago
1
moving check for willMoveLeaveKingInCheck into GetMoves()
#84
dadhia
closed
5 years ago
1
GET Game State Route / Initial Framework for POST Game Command Route
#83
alexander-lee
closed
5 years ago
1
Allow a normal game to be played a Human and AI
#82
alexander-lee
closed
5 years ago
0
Initial WebSocket Interface
#81
alexander-lee
closed
5 years ago
0
GET and POST Route for Game Board & Game Commands
#80
alexander-lee
closed
5 years ago
1
Player Struct Refactor
#79
alexander-lee
closed
5 years ago
1
Fix bug in GetAllMoves
#78
Vadman97
closed
5 years ago
1
Time limit for competition matches
#77
Vadman97
opened
5 years ago
0
Implement Parallel Search
#76
Vadman97
closed
5 years ago
1
AI never wants to offer draw
#75
dadhia
opened
5 years ago
0
Added statuses for different types of stalemates
#74
triki97
closed
5 years ago
2
Remove @dadhia 's print statements, Fix bug I added to game logic
#73
Vadman97
closed
5 years ago
1
Ignore excel code from codecov
#72
Vadman97
closed
5 years ago
1
Cache performance logging to excel
#71
dadhia
closed
5 years ago
1
Add statuses for different types of stalemates
#70
Vadman97
closed
5 years ago
1
elo calculation, competition mode for comparing AI
#69
Vadman97
closed
5 years ago
3
Not sure stalemate logic is working right, add test
#68
Vadman97
closed
5 years ago
0
Optimize Checkmate, Stalemate
#67
Vadman97
closed
5 years ago
0
50 Move Draw Counter
#66
alexander-lee
closed
5 years ago
1
Add code coverage badge to readme
#65
Vadman97
closed
5 years ago
1
Code coverage actually works now
#64
Vadman97
closed
5 years ago
0
Travis add code coverage via codecov
#63
Vadman97
closed
5 years ago
0
Implement UI
#62
Vadman97
closed
5 years ago
0
willMoveLeaveKingInCheck optimization by avoiding recalculating AttackableBoard
#61
Vadman97
opened
5 years ago
1
Pruning graph
#60
dadhia
closed
5 years ago
1
Update project title in README
#59
Vadman97
closed
5 years ago
0
Refactor Concurrent Hash Map, Transposition Table caches for clean code and with slight performance improvement
#58
Vadman97
closed
5 years ago
1
Rename UI to have all our names
#57
Vadman97
closed
5 years ago
1
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