issues
search
Valks-Games
/
sankari
A open source 2D platformer being made in Godot 4 beta C#
MIT License
62
stars
15
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Delegate 'System.Action<byte>' has some invalid arguments
#261
valkyrienyanko
closed
1 year ago
0
`public static bool IsExportedRelease() => OS.HasFeature("standalone");` not working in Godot 4 Beta 17
#260
valkyrienyanko
closed
1 year ago
0
Should `Dictionary<byte, string> Players` be stored on the Game Client thread or the Godot thread?
#259
valkyrienyanko
closed
1 year ago
0
Spamming jump into a upwards slope causes the players position to glitch out
#258
valkyrienyanko
closed
1 year ago
0
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt
#257
valkyrienyanko
closed
1 year ago
0
Add Screen Shake when you land from stomp
#256
Muftwin
opened
1 year ago
0
Cleaning up code for timers
#255
valkyrienyanko
closed
1 year ago
1
Stomp
#254
Muftwin
closed
1 year ago
0
Stomp
#253
Muftwin
closed
1 year ago
0
Poor readability for `Notify` function in `EventManager.cs`
#252
valkyrienyanko
closed
1 year ago
0
Player stuck in falling animation
#251
valkyrienyanko
closed
1 year ago
4
Cut player jump short if jump button is released early
#250
frozenkro
closed
1 year ago
1
Implement dynamic jump
#249
frozenkro
closed
1 year ago
0
Need help with generics
#248
valkyrienyanko
closed
1 year ago
3
InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true
#247
valkyrienyanko
closed
1 year ago
6
Porting modloader code from GodotModules to Sankari
#245
valkyrienyanko
closed
1 year ago
0
Porting options code from GodotModules to Sankari
#244
valkyrienyanko
closed
1 year ago
0
Camera shake effect
#243
valkyrienyanko
closed
1 year ago
0
Player stomp ability
#242
valkyrienyanko
closed
1 year ago
0
Player should fall down faster the longer they are hugging a wall
#241
valkyrienyanko
closed
1 year ago
2
Map position syncing is glitchy for other client
#240
valkyrienyanko
closed
1 year ago
0
Making `OtherPlayer` come to life
#239
valkyrienyanko
closed
1 year ago
0
Lerping player positions
#238
valkyrienyanko
closed
1 year ago
0
Implementing `PrevCurQueue<T>`
#237
valkyrienyanko
closed
1 year ago
0
`EventManager.cs` or `event EventHandler`?
#236
valkyrienyanko
closed
1 year ago
0
Player data from the server is being stored in a weird location client-side
#235
valkyrienyanko
closed
1 year ago
1
Level scene is null for a short duration just before the host loads the level
#234
valkyrienyanko
closed
1 year ago
0
Set all game audio volume to `0` when using the `AutoHostJoin` property
#233
valkyrienyanko
closed
1 year ago
0
Sometimes when I close the game this error pops up
#232
valkyrienyanko
closed
1 year ago
0
Tutorial text is different on exported release vs in editor
#231
valkyrienyanko
opened
2 years ago
1
Host client is receiving it's own position updates
#229
valkyrienyanko
closed
2 years ago
2
Multiplayer Code Revisted
#228
valkyrienyanko
closed
2 years ago
0
Fix 225
#227
valkyrienyanko
closed
2 years ago
0
Need help with generics
#225
valkyrienyanko
closed
2 years ago
0
Health system + some minor fixes
#223
AdamLaine
closed
2 years ago
1
Need to sit down and talk with someone to figure out how to get all this code organized and cleaned up
#222
valkyrienyanko
closed
2 years ago
1
Make `TakenDamage(...)` work for `MovingEntity` and `Entity`, not just `Player`
#221
valkyrienyanko
closed
2 years ago
0
Godot4beta4
#219
valkyrienyanko
closed
2 years ago
0
Attempted to convert to new Callable in Godot 4 Beta 4 but got 2 errors
#218
valkyrienyanko
closed
2 years ago
2
No `pre_jump_start` animation makes the slime jump look unnatural
#217
valkyrienyanko
closed
2 years ago
1
Slime does a jump in mid-air.. why?
#216
valkyrienyanko
closed
2 years ago
0
Slime keeps playing jump_start animation when it should only be placed once
#215
valkyrienyanko
closed
2 years ago
0
Slime constantly switches between Idle and JumpFall states
#214
valkyrienyanko
closed
2 years ago
0
Jump event for entity is called twice
#213
valkyrienyanko
closed
2 years ago
0
Code forces JumpFall to be defined if JumpStart is defined
#211
valkyrienyanko
closed
2 years ago
1
ClampAndDampen don't work well with Slime enemy logic
#210
valkyrienyanko
closed
2 years ago
1
Target object freed before starting, aborting Tweener
#209
valkyrienyanko
closed
2 years ago
1
Spamming dash button while in air and still on dash cooldown makes player animation reset
#204
valkyrienyanko
closed
2 years ago
0
Labels should be not visible in editor by default
#202
valkyrienyanko
closed
2 years ago
0
Player jump enhancement -> holding space down longer = higher jump
#201
valkyrienyanko
closed
1 year ago
4
Next