Wardrobe.cslist
and the src
directory somewhere in <vam>/Saves/Scripts
Wardrobe.cslist
to Person atoms using the Plugins
tab.An outfit is a directory inside <vam>/Textures/Wardrobe/ClothingItem
with textures for all, or part of the clothing item.
Every outfit can have a default
texture set, and override specific
parts (such as Skirt-1
or TopFront-1
) with different textures.
Any outfit named PSD
will be ignored, this is a good place for
creators to store template files.
Texture names are three parts: <part><type>.<ext>
part
is the part of the clothing to be retextured, or default
type
is the type of material to which to apply the texture (optional)ext
can be any unity-supported image type (png, jpg, tif, etc)The part
for each clothing item can differ, select the clothes in
the plugin to see a list of them.
The types are based on the way the texture should be used
D
: Diffuse (color)A
: Alpha (transparency)N
: NormalS
: SpecularG
: GlossWardrobe
├── basicunderwear
│ └── Simple
│ └── default.png
├── GardenPartyDress
│ ├── Cream
│ │ ├── defaultN.png
│ │ ├── default.png
│ └── Pinstripes
│ ├── defaultD.png
│ ├── Skirt-1.png
│ └── defaultN.tif
└── NoirSocks
└── Socks, Sport
├── defaultN.png
└── default.png
The above defines textures for three different pieces of clothing: Basic Underwear, the Garden Party Dress, and the Stockings.
The Garden Party Dress has two custom texture collections: "Cream" and "Pinstripes" which can be selected in the second dropdown in the plugin menu.
The "Pinstripes" will have defaultD.png
applied as color for all
parts of the dress except the skirt, which will get Skirt-1.png
for
both color and alpha (transparency). Additionally the normal map
defaultN.tif
will apply to all parts of the dress (including the skirt).
Once a clothing item is selected, the option to export OBJs with UV
maps intact will be made available. These will be placed at the top
level of the <vam>
install directory.