This module is aimed at allowing one to easily create automatic reaction shake/blood effects
MIT License
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Target Reacts
This module requires the following modules
Sequencer
Token Magic Fx
MIDI-QOL
Overview
This module works in conjunction with MIDI-QOL to add certain effects to the target when they are hit by a roll.
Reactions can be set up and customzied for each item, as well as each target individually
Sounds can be added to targets to be played at random when they are hit
Usage Instructions
Item Settings
These are the item specific settings. The first tab controlls settings for when the target is hit, but does not die from the hit
The second tab controlls settings for when the target dies from the hit
Reaction Delay: Delay on the target's reaction caused by this item
Shake Magnitude: How far from the initial spot the target will move
Shake Amount: How many times to shake the target
Shake Duration: How long each (singular) shake animation will take in ms
Actor Settings
These are the actor specific settings. Similarly to the item settings, the first tab controlls settings for when the target is hit, but does not die from the hit
The second tab controlls settings for when the target dies from the hit
Sound File Path: Path to the sound file
Add Sound: Add a new row to be assign another sound
Remove Sound: Remove the bottom sound file row
Target Volume: Volume of the sound effect played
Enable Blood: Put a blood splash on the target when it is hit
Blood Color: The color of the blood splash to be put on the target
Scene Controls
A new button in the token scene control can be used to remove any TargetReacts blood effects on a token. The token must be selected before the button is pressed.