Drawing the inside of boxes, spheres, or other 3D shapes could be helpful for large shapes that encompass the camera. Especially shapes used as trigger colliders.
However, this presents a rendering challenge for transparent shapes, which would need two separate meshes for the inside and outside. Two sided drawing might be better as an explicit option. Like a boolean parameter or "TwoSided" version of the drawing method.
Drawing the inside of boxes, spheres, or other 3D shapes could be helpful for large shapes that encompass the camera. Especially shapes used as trigger colliders.
However, this presents a rendering challenge for transparent shapes, which would need two separate meshes for the inside and outside. Two sided drawing might be better as an explicit option. Like a boolean parameter or "TwoSided" version of the drawing method.