Drawing tools for visual debugging in VRChat worlds.
Like Unity Gizmos or Debug.DrawLine but available at runtime so you can test in VR or on Android.
There's a few options to use the tools.
Get the package for VRChat Creator Companion!
Download the latest Unity Package and follow the directions for importing local asset packages into your Unity project.
Drag the ShapeDrawer prefab into your scene. ShapeDrawer is in the folder Packages/ParaDraw/Runtime/Prefabs
.
Add the ShapeDrawer as a variable to any script you want to debug. And call whatever draw methods you like!
Check out the Wiki for more guides!
Why do wireframe meshes looks broken on Quest?
Check the "Read/Write Enabled" option for the mesh in the model import settings.
This project is licensed under the terms of the MIT license.