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VectorSatyr
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SonicTimeTwisted
A Sonic the Hedgehog fan game developed in GameMaker: Studio for Windows PC, now ported to GameMaker Studio 2.
https://overboundstudio.com
GNU General Public License v3.0
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Force more spawn points to sustain AAZ2 boundary
#68
VectorSatyr
closed
3 years ago
0
[Attraction Attack] Act 2 camera boundary changes not sustained after visiting Special Stage
#67
VectorSatyr
closed
3 years ago
0
[Attraction Attack] Act 2 camera boundary changes not sustained after losing a life
#66
VectorSatyr
closed
3 years ago
0
[Tidal Tubes Future 2] No transparency on top layer of collapsing platforms
#65
VectorSatyr
closed
3 years ago
0
[Tidal Tubes] Bubbles enemy malfunctions and never thaws after being frozen
#64
VectorSatyr
closed
3 years ago
0
[Tidal Tubes] Snailbot enemy continues to animate when frozen
#63
VectorSatyr
closed
3 years ago
0
[Viridian Valley] Whalebot enemy movement not restored after thawing from ice block
#62
VectorSatyr
closed
3 years ago
0
[1.1.0] Cut redundant sprites using new effect api
#61
VectorSatyr
closed
3 years ago
2
[Raging Ruins] Waspbot enemy positioned incorrectly after thawing from ice block
#60
VectorSatyr
closed
3 years ago
0
[Drifting Dynamo] Ostrich enemy behavior malfunctions when frozen
#59
VectorSatyr
closed
3 years ago
0
[1.1.0] Fix Frigid Fortress slowdown and Lightning Shields
#58
VectorSatyr
closed
3 years ago
0
[Levels] Lightning Shield doubles rings collected
#57
VectorSatyr
closed
3 years ago
0
[1.1.0] Fix graphical bugs, camera boundaries and final boss damage
#56
VectorSatyr
closed
3 years ago
0
[Galacnik Gauntlet] Ring count becomes -1 before dying
#55
VectorSatyr
closed
3 years ago
1
[Attraction Attack] Act 2 camera boundary changes not sustained after time travel
#54
VectorSatyr
closed
3 years ago
1
[Attraction Attack Past] Lamp lights do not flicker
#53
VectorSatyr
closed
3 years ago
1
[1.1.0] Fix shield retention after Future Special Stages
#52
VectorSatyr
closed
3 years ago
0
[Special Stages] Previous shield is lost when exiting Special Stage
#51
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused extras
#50
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused objects
#49
VectorSatyr
closed
3 years ago
0
[1.1.0] Fix monitors in Viridian Valley 1 Future
#48
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused timelines
#47
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused shaders
#46
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused scripts
#45
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused paths
#44
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused sounds
#43
VectorSatyr
closed
3 years ago
0
[Viridian Valley] Blank monitors found near beginning of Act 1 Future
#42
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused backgrounds / tile sets
#41
VectorSatyr
closed
3 years ago
0
[1.1.0] Fix legacy issues and revert errors
#40
VectorSatyr
closed
3 years ago
0
[Special Stages] Pausing game does not pause in-game time
#39
VectorSatyr
closed
3 years ago
0
[Special Stages] Blank monitor icon found in Future Special Stage 3
#38
VectorSatyr
closed
3 years ago
0
[1.1.0] Remove unused sprites
#37
VectorSatyr
closed
3 years ago
0
Crop / compress and re-purpose assets
#36
VectorSatyr
closed
3 years ago
2
Remove unused assets
#35
VectorSatyr
closed
3 years ago
1
Improve compilation time
#34
VectorSatyr
closed
3 years ago
1
[Special Stages] Crash if idle for 10+ minutes after failing the stage
#33
VectorSatyr
closed
3 years ago
1
[Bad Ending] Crash on entry due to vertex buffer memory limit
#32
VectorSatyr
closed
3 years ago
1
[Frigid Fortress] Excessive slowdown in Act 1
#31
VectorSatyr
closed
3 years ago
0
[Tidal Tubes] Soft-lock ending Act 2 after destroying capsule at high speed
#30
VectorSatyr
closed
3 years ago
0
Update .gitattributes
#29
VectorSatyr
closed
3 years ago
1
[1.0.0] Change "Marc 'Der Zocker'" to "Dee Liteyears"
#28
VectorSatyr
closed
3 years ago
0
Change "Marc 'Der Zocker'" to "Dee Liteyears"
#27
VectorSatyr
closed
3 years ago
0
[1.0.0] Fix Galacnik Gauntlet background
#26
VectorSatyr
closed
3 years ago
0
[Galacnik Gauntlet] Nebula distortion effect too small
#25
VectorSatyr
closed
3 years ago
0
[Galacnik Gauntlet] Fatal error on level entry due to unbalanced surface stack
#24
VectorSatyr
closed
3 years ago
0
[1.0.0] Fix loops and Planetary Panic background
#23
VectorSatyr
closed
3 years ago
0
[Planetary Panic] Nebula distortion effect missing from background
#22
VectorSatyr
closed
3 years ago
0
[Planetary Panic] Fatal error on level entry due to unbalanced surface stack
#21
VectorSatyr
closed
3 years ago
0
[Levels] Unable to complete standard loop going certain directions
#20
VectorSatyr
closed
3 years ago
0
[1.0.0] Fix shaders and Attraction Attack flippers
#19
VectorSatyr
closed
3 years ago
0
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