Open nextentlligods opened 6 months ago
TabletopTweaks-Core.zip Can you try this TTT-Core and see if it still continues
If that doesn't work try this TTT-Base in addition please. TabletopTweaks-Base.zip
Sry, I tested with it but it turns out that it's other mod's issiues. Thx for the reply! Close it PLZ.
Hi, this has been fixed in Kinetic Archetypes v1.1.5. The issue may be closed now
A Fighter who selected the Warrior Spirit feature retains the menu of the previously selected character for all of its spell, ability and item menus after clicking the Fighter. The log shows: MissingFieldException: Field 'Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining.WeaponTrainings' not found. at (wrapper dynamic-method) Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining.Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining.GetWeaponRank_Patch3(Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining,Kingmaker.Items.ItemEntityWeapon) at Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining.GetWeaponRank (Kingmaker.Items.Slots.WeaponSlot slot) [0x00007] in <637525dd3cd8443aa439f0b6ed11398a>:0 at Kingmaker.UnitLogic.Parts.UnitPartWeaponTraining.GetMaxWeaponRank () [0x00013] in <637525dd3cd8443aa439f0b6ed11398a>:0 at TabletopTweaks.Core.NewComponents.AbilityShowIfCasterWeaponTrainingRank.IsAbilityVisible (Kingmaker.UnitLogic.Abilities.AbilityData ability) [0x00011] in:0
at Kingmaker.UnitLogic.Abilities.AbilityData.IsVisible () [0x00029] in <637525dd3cd8443aa439f0b6ed11398a>:0
at Kingmaker.UI.UnitSettings.MechanicActionBarSlotAbility+<>c.b24_0 (Kingmaker.UnitLogic.Abilities.AbilityData a) [0x00000] in <637525dd3cd8443aa439f0b6ed11398a>:0
at System.Linq.Enumerable+WhereListIterator
1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable
1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Kingmaker.UI.UnitSettings.MechanicActionBarSlotAbility.GetConvertedAbilityData () [0x0003d] in <637525dd3cd8443aa439f0b6ed11398a>:0 at (wrapper dynamic-method) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM.Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM.SetMechanicSlot_Patch1(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM,Kingmaker.UI.UnitSettings.MechanicActionBarSlot) at (wrapper dynamic-method) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.SetMechanicSlots_Patch1(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM,Kingmaker.EntitySystem.Entities.UnitEntityData) at Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUnitChanged (Kingmaker.EntitySystem.Entities.UnitEntityData unit) [0x00060] in <637525dd3cd8443aa439f0b6ed11398a>:0 at UniRx.Observer+Subscribe1[T].OnNextInternal (T value) [0x00008] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.Observer+BaseObserver
1[T].OnNext (T value) [0x00000] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.ObserverNode1[T].OnNext (T value) [0x00000] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.ReactiveProperty
1[T].RaiseOnNext (T& value) [0x00009] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.ReactiveProperty`1[T].set_Value (T value) [0x00024] in <8278608da1374666822143d4d0b4e36e>:0 at Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection () [0x00032] in <637525dd3cd8443aa439f0b6ed11398a>:0 at Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler () [0x00025] in <637525dd3cd8443aa439f0b6ed11398a>:0 at Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b410 (UniRx.Unit ) [0x00000] in <637525dd3cd8443aa439f0b6ed11398a>:0 at UniRx.Observer+Subscribe1[T].OnNextInternal (T value) [0x00008] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.Observer+BaseObserver
1[T].OnNext (T value) [0x00000] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.InternalUtil.ListObserver1[T].OnNext (T value) [0x00010] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.Subject
1[T].OnNext (T value) [0x00000] in <8278608da1374666822143d4d0b4e36e>:0 at UniRx.MainThreadDispatcher.Update () [0x00013] in <8278608da1374666822143d4d0b4e36e>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UniRx.<>c:<.ctor>b__66_0(Exception) UniRx.MainThreadDispatcher:Update()