Latest Release
This is a TabletopTweaks mod and requires TabletopTweaks-Core
This module provides tabletop based fixes and new content to Wrath of the Righteous.
Once a game is saved with this mod is enabled it will require this mod to be present to load, so do not remove or disable the mod once enabled. You can however disable any feature of the mod at will without breaking saves.
All changes are configurable and can be disabled via the unity mod manager menu.
How to install
- Download and install Unity Mod Manager, make sure it is at least version.
- Run Unity Mod Manager and set it up to find Wrath of the Righteous.
- Download the TabletopTweaks-Core mod from the releases page.
- Download the TabletopTweaks-Base mod from the releases page.
- Install the mods by dragging the zip file from step 3 & 4 into the Unity Mod Manager window under the Mods tab.
Fixes
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UI Fixes
- Dynamic Item Naming
- Allows Weapon/Armor names to be modified by any additional enchants they gain outside of their base enchants.
- Saving Throw Overtips
- Overhead saving throw rolls now display the correct values
- Spell Tooltips
- Updates spell tooltips to include what spellbook the spell is in.
- Suppressed Buffs
- Suppressed buffs now have custom UI rules to better indicate them.
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Bases Fixes
- Area of Effects
- Area of Effects should no longer double trigger on cast as if an extra round had elapsed.
- Coup De Grace
- Coup De Grace saving throw DC is now based on damage dealt.
- Damage Reduction
- Prevents most forms of damage reduction from stacking unless specifically specified.
- Damage Vulnerability
- Now works properly on combined damage types (IE: Slashing/Bludgeoning)
- Unlimited Abilities Combat Behavior
- Allows abilities that have become unlimited to remain on after combat ends.
- Natural Armor
- Prevents Natural Armor bonuses from stacking unless they are specified to stack. These use normal descriptor rules still so a natural armor bonus and a natural armor enhancement bonus will still stack.
- Polymorph Effects
- Prevents multiple polymorph effects from being applied to a character at a time.
- Active Polymorph effects will correctly suppress size effects from non polymorph spells.
- Size Effects
- Prevents multiple size changing buffs granting benefits at the same time. Old buffs are suppressed.
- Size Limits
- Size shifts are now supported from Fine to Colossal.
- Feat Selections
- Cleans up limited feat selections (like fighter combat feats) to include all feats of the specified type.
- Background Modifiers
- Changes the skill and attack bonuses granted from backgrounds into trait bonuses.
- Critical Confirmation
- Allows a natural 20 to always confirm a critical.
- Inherent Stat Bonuses
- Allows Inherent bonuses to intelligence to now grant bonus skill points.
- Mounted Longspear
- Spears now grant additional damage during a mounted charge in the same manor a lance would.
- Enemy Buff CL
- Enemy buffs now have the correct CL for applied buffs as defined on their blueprints.
- Prebuffs will be applied at a more correct level instead of nearly always CL 20.
- Shadow Spells
- Shadow spells now are correctly treated as being from the Illusion school for all effects.
- Mounted Movement
- Prevents full round actions after moving while mounted.
- Nauseated Condition
- Removes the poison descriptor from nauseated.
- Staggered Condition
- Removes the movement impairing descriptor from staggered.
- Invisibility
- Invisibility now properly grants concealment.
- Loading
- Saves will now properly remember who cast buffs which should fix several bugs including idealize discovery not working on save load.
- Scrolls
- Scoll UMD DCs are now calculated correctly at 20 + Scroll CL instead of 20 + Scroll spell level.
- Progressions
- Progressions no longer display features you will not get.
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Spells
- Spell flags
- Retags buffs from spells as coming from spells to allow them to be dispelled correctly.
- Absolute Order
- Now has missing compulsion descriptor.
- Abyssal Storm
- Abyssal Storm no longer saves for half and no longer kills the caster.
- Acid Maw
- Acid Maw no longer causes excessive damage instances to trigger when attacking.
- Animal Growth
- Animal Growth should now work correctly with animal companions.
- Believe In Yourself
- Believe in yourself now grants the correct bonus amount. Now correctly has CL scale buff duration.
- Bestow Greater Curse
- Bestow Greater Curse now actually bestows a greater curse not a normal curse.
- Break Enchantment
- Break Enchantment no longer affects friendly buffs.
- Burst of Sonic Energy
- Now applies the correct amount of damage instead of triggering chaotic healing.
- Chain Lightning
- Chain Lightning now respect the 20 CL max for damage dice.
- Command
- Now has missing compulsion descriptor.
- Greater Command
- Now has missing compulsion descriptor.
- Corrupt Magic
- Corrupt Magic now uses a single dispel roll for all buffs like other dispels.
- Crusader's Edge
- Crusaders Edge's nauseate effect now only procs on critical hits.
- Death Ward
- Death Ward now suppresses existing negative levels.
- Dispel Magic Greater
- Greater Dispel Magic now only removes 1/4 CL buffs instead of all buffs.
- Eye Of The Sun
- Eye Of The Sun now deals the correct amount of damage.
- Field of Flowers
- Now applies the correct debuffs instead of using Repulsive Nature's debuffs.
- Firebrand
- Firebrand no longer causes excessive damage instances to trigger when attacking.
- Friendly Hug
- Now has fully working immunities.
- Geniekind
- Geniekind no longer causes excessive damage instances to trigger when attacking.
- Greater Magic Weapon
- Greater Magic Weapon no longer stacks with existing enhancement bonuses.
- Hellfire Ray
- Hellfire Ray no longer has the Fire descriptor.
- Joy of Life
- Now converts outgoing damage to Holy.
- Legendary Proportions
- Now only increases size by one step instead of two.
- Magical Vestment
- Magical Vestment now enhances your armor instead of granting a floating modifier.
- Microscopic Proportions
- Microscopic Proportions now correctly grants a size bonus instead of an untyped bonus.
- Mind Blank
- Mind blank now makes you immune to detection with divination effects like see invisibility and true seeing.
- Nature's Grasp
- Now deals the correct amount of damage.
- Ode to Miraculous Magic
- Now correctly has CL scale buff duration.
- Power From Death
- Now correctly lasts rounds per level instead of minutes per level.
- Protection of Nature
- Concealment no longer is bypassed by true seeing.
- Remove Fear
- Remove Fear no longer grants immunity to shaken and fear.
- Remove Sickness
- Remove Sickness no longer grants immunity to sickness and nausea.
- Repulsive Nature
- Now uses the correct spell DC and actually applies its debuffs on fail.
- Shadow Conjuration Greater
- Now has the correct shadow factor of 60 instead of 40.
- Shadow Evocation
- Shadow Evocation can now have the correct metamagics applied.
- Songs of Steel
- No longer procs extra spell effects from the spell damage, deals the bonus damage based on CL, and applies only on first hit.
- Greater Shadow Evocation
- Greater Shadow Evocation can now have the correct metamagic applied.
- Now has the correct shadow factor of 60 instead of 40.
- Starlight
- Starlight no longer is affected by true sight.
- Sudden Squall
- Now has working targeting and debuff.
- Sun Form
- Sun Form now deals the correct amount of damage.
- Unbreakable Bond
- Now has fully working immunities.
- Unbreakable Heart
- Unbreakable Heart no longer grants complete immunity to confusion and emotion effects and instead suppresses correctly.
- Water Push
- Now has working targeting and effects.
- Water Torrent
- Now has working targeting and debuff.
- Wracking Ray
- Wracking Ray now deals the correct amount of ability damage.
- Vampiric Blade
- Vampiric Blade no longer triggers extra fake attacks.
- Zero State
- Zero State now uses a single dispel roll for all buffs like other dispels.
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Feats
- Allied Spellcaster
- Allied Spellcaster no longer applies globally.
- Arcane Strike
- Arcane Strike no longer causes too many damage instances when used by a dragonheir scion.
- Brew Potions
- Brew Potions is no longer tagged as a combat feat.
- Bolstered Metamagic
- Sticky touch spells can now be bolstered.
- Cleave
- Cleave now checks for adjacency to the last target (Adjacent = within 5ft) instead of just reach.
- Cleaving Finish
- Cleaving Finish will no longer randomly stop after three targets.
- Cleaving Finish
- Cleaving Finish now checks for adjacency to the last target (Adjacent = within 5ft) instead of just reach.
- Empower Metamagic
- Sticky touch spells can now be empowered.
- Prevents extra dice from empowered metamagic from being maximized by maximize metamagic.
- Bolster Metamagic
- No longer applies twice on spells with pre rolled values.
- Maximize Metamagic
- Sticky touch spells can now be maximized.
- Persistent Metamagic
- Allows any spell with a saving throw to be made persistent.
- Selective Metamagic
- Retags selective spells to exclude non instantaneous spells.
- Now requires 10 ranks of knowledge arcana.
- Crane Wing
- Now requires a free hand to receive the bonuses.
- Destructive Dispel
- Now calculates the DC based on the effective CL of the dispel and the highest mental stat to better support edge cases. Formula is 10 + 1/2 CL + Highest Mental Stat.
- Endurance
- Endurance now grants +4 Athletics if you have 10 ranks in Athletics like similar feats.
- Fencing Grace
- Fixed an edge case that sometimes allowed fencing grace from applying to two handed weapons.
- IndomitableMount
- MagicalTail
- Magical Tail gives Hideous Laughter at 2 and Heroism at 5 instead of sleep spells.
- Mounted Combat
- Outflank
- Outflank should no longer triggers on missed attacks.
- ShatterDefenses
- Now requires you to hit a shaken target once before they become flat footed.
- Sieze the Moment
- Sieze the moment should no longer trigger on missed attacks.
- SlashingGrace
- Fixed an edge case that sometimes allowed slashing grace from applying to two handed weapons.
- Spell Specialization
- Enables spell specialization selection on all levelups.
- Spirited Charge
- Bonus damage no longer can crit.
- Weapon Finesse
- No longer treats any weapon with Fencing/Slashing grace into a finesse weapon.
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Mythic Feats
- Expanded Arsenal
- No longer allows stacking multiple spell focuses on the same school to increase DC, you can only benefit from spell focus once.
- Extra Feat
- Can no longer be picked more than once.
- Extra Mythic Ability
- Can no longer be picked more than once.
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Mythic Abilities
- Bloodline Ascendance
- All bloodline should now qualify including mutated ones.
- Close To The Abyss
- Fixes the magic gore's damage multiplier to be 1.5 instead of 0.5
- Enduring Spells
- Now works on equipment enhancing effects like crusader's edge.
- Second Bloodline
- All bloodlines now qualify for second bloodline including mutated ones.
- Second Bloodrager Bloodline
- Reformed Fiend now qualifies for all bloodlines
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Bloodlines
- Rebuilt all prerequisites to fix multiple issues with prestige class interactions when multiclassing
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Aeon
- Aeon Demythication
- Aeon Demythication should now actually suppress mythic effects.
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Demon
- Demonic Form Balor
- Balor transformation now properly gets a vorpal weapon.
-
Lich
- Death Rush
- Prevents Death Rush from triggering multiple fake attacks and procing weapon effects more often than it should.
- Spellbook Merging
- Allows Nature mage to merge with the Lich spellbook.
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Trickster
- Use Magic Device 2
- Allows trickster to ignore class/alignment restrictions of equipment with UMD2 trick.
-
Alchemist
- Mutagen
- Prevents the stacking of mutagens. Only one may be active at a time.
- Grenadier
- Removed brew potions from the archetype
- Removed poison resistance from the archetype
- Incense Synthesizer
- Incense Fog now scales correctly if you take expanded area.
- Thick Fog is no longer illusion based concealment.
- Sacred Incense no longer bypass all immunities.
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Arcanist
- Prepared Spell UI
- Makes arcanist spellbook behave like a prepared caster not a spontaneous one.
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Barbarian
- Crippling Blows
- Allows crippling blows to work when raging.
- Wrecking Blows
- Allows crippling blows to work when raging.
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Bloodrager
- Abyssal Bulk
- Enables abysal bulk to not dispel existing enlarge person when rage ends.
- Arcane Bloodrage
- Completely rebuilds arcane bloodrage with new UI
- Disruptive Bloodrage
- Now properly triggers for arcane bloodragers.
- Caster's Bane
- Now properly triggers for arcane bloodragers.
- Spellbook
- Fixes spell progression to not incorrectly qualify for some features that require casting early.
- Primalist
- Enables all rage powers to work with bloodrage.
- Prevents primalist from qualifying for extra rage powers feat.
- Reformed Fiend
- Fixes DR to be the correct DR/Good.
- Hatred against evil now grants the proper bonus.
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Cavalier
- Cavalier Mobility
- Allows Cavalier to ignore their armor check penalty while mounted for mobility skill checks.
- Mighty Charge
Allows Cavalier to activate both bull rush and trip at the same time.
- Mount Selection
- Allows the Cavalier to select a wolf for a mount if they are of small size.
- Order of the Star
- Order of the Star's Calling ability should now properly apply bonuses.
- Supreme Charge
- Prevents Supreme Charge damage from criting and moves it into the new charge damage system.
- Gendarme
- Prevents Transfixing Charge damage from criting and moves it into the new charge damage system.
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Cleric
- Glory Domain
- Glory domain no longer grants an untyped bonus the the raw Charisma stat.
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Fighter
- Advanced Weapon Training
- Enforces the weapon training prerequisites properly.
- Unarmed Weapon Training
- Makes unarmed correctly count as the close weapon group.
- Weapon Training
- Prevents bonuses from multiple weapon training groups from stacking.
- Two Weapon Fighter
- Allows two handed fighter to pick advanced weapon training feats.
- Treats two handed fighter's weapon training as proper weapon training.
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Hunter
- Divine Hunter
- Divine Hunter's animal companion no longer gets unlimited smites.
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Magus
- Arcane Weapon
- Adds: Flaming Burst, Icy Burst, Shocking Burst enchant options.
- Spell COmbat
- Lets spell combat work with spells that have variants like dimension door.
- Disables spell combat immediately when toggled off instead of having to wait until the next round.
- Prevents spells that are not in the magus spellbook from working with spell combat.
- Sword Saint
- Updates perfect critical's cost to 2 points of arcane pool instead of 1.
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Monk
- Stunning Fist: Stagger
- This ability works as Stunning Fist, but it makes the target staggered for 1d6 + 1 rounds on a failed save instead of stunning for 1 round.
- Stunning Fist: Blind
- This ability works as Stunning Fist, but it permantly blinds the target on a failed save instead of stunning for 1 round.
- Stunning Fist: Paralyze
- This ability works as Stunning Fist, but it paralyzes the target for 1d6 + 1 rounds on a failed save instead of stunning for 1 round.
- ZenArcher
- At level 10 a zen archer will roll 3 dice instead of 2 with perfect strike.
- Scaled Fist
- Draconic Fury now uses the correct unchained version of the progression isntead of the chained.
- Fixes stunning fist to use the same version as other monks for compatability.
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Oracle
- Nature's Oracle
- Prevents Natures Whispers from stacking with Scaled Fist AC bonus. If scaled fist is present dexterity will be used for AC not charisma.
- Burning Magic
- Fixes the CL scaling to be equal to oracle level.
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Paladin
- Divine Mount
- Updates the template gained by the paladin mount at level 9 to have all of its features.
- Smite
- The attack bonus from Smite Evil/Smite Chaos/Mark of Justice will no longer stack.
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Ranger
- Favored Enemy
- Favored enemy outsider now applies to ALL demons. The Demons of X are disabled unless you already have ranks, but otherwise function identically to favored enemy outsider and you can keep picking them for compatibility with existing characters.
- Espionage Expert
- Trapfinding now grants bonuses to perception and trickery.
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Rogue
- Dispelling Attack
- Dispelling Attack now uses the correct CL and no longer removes debuffs.
- Rogue Talents
- Prevents you from selecting the same talent more than once.
- Trapfinding
- Trapfinding now grants bonuses to perception and trickery.
- Eldritch Scoundrel
- Removes the level 2 rogue talent and adds in a level 4 talent.
- Removes the sneak attack dice granted at level 1.
- Sylvan Trickster
- Fey Tricks now includes all rogue talents
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Shaman
- Ameliorating Hex
- Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.
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Skald
- Spell Kenning has been added.
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Slayer
- Trapfinding
- Trapfinding now grants bonuses to perception and trickery.
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Sorcerer
- Crossblooded
- Crossblooded sorcerers now take the -2 will saving throw penalty that they were missing.
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Warpriest
- Air Blessing
- Air Major blessing no longer causes excessive damage instances.
- Earth Blessing
- Earth Minor blessing no longer causes excessive damage instances.
- Fire Blessing
- Fire Minor blessing no longer causes excessive damage instances.
- Water Blessing
- Water Minor blessing no longer causes excessive damage instances.
- Weather Blessing
- Weather Minor blessing no longer causes excessive damage instances.
- Luck Blessing
- Luck Blessing now grants the correct major ability.
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Witch
- Agility Patron
- Agility Patron now gets Animal Shapes at 16th level and Shapechange at 18th.
- Ameliorating Hex
- Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.
- Major Ameliorating Hex
- Major Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.
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Hellknight
- Pentamic Faith
- Pentamic Faith now requires the Godclaw hellknight order not the deity.
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Loremaster
- Prerequisites
- Updates the prerequisites to be more strict and better match tabletop.
- Spell Progression
- Grants spell progression at level 1. This is not retroactive.
- Spell Secrets
- Trickster Tricks
- Removes trickster tricks from the combat feat selection.
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Winter Witch
- Unearthly Cold
- Direct damage should now properly respect metamagic and added bonus damage.
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Crusade
- TrainingGrounds
- Now grants the correct damage bonus.
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Armor
- Haramaki
- Haramaki are now counted as light armor properly.
- Singing Steel
- Singing Steel now works properly.
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Equipment
- Amulet of the Asp
- Now correctly works with Ray attacks.
- Amulet of Quick Draw
- No longer creates excessive damage instance and now functions correctly with critical hits.
- Flawless Belt Of Physical Perfection 8
- Now increases critical hit range by 1 in all cases.
- Now appears as a DLC1 reward.
- Half Of The Pair
- Will more accurately update the bonus with range.
- Holy Symbol of Iomedae
- Will now stay on after saving/loading or changing areas.
- Magicians Ring
- Now grants +2 DC instead of +1 DC.
- Mangling Frenzy
- Now works with bloodrage.
- Metamagic Rods
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Weapons
- Blade Of The Merciful
- Prevents from triggering multiple fake attacks and procing weapon effects more often than it should.
- Energy Burst
- Fixes the critical multiplier calculation of energy burst (like flaming burst) effects to get the correct value.
- Honorable Judgement
- Prevents from triggering multiple fake attacks and procing weapon effects more often than it should.
- Finnean
- Finnean now always deals the correct amount of damage.
- Radiance
- Now correctly grants spell resistance instead of spell penetrations.
- Terrifying Tremble
- Implements the missing on kill effect. Whenever the wielder of this weapon lands a killing blow, he deals sonic damage equal to his ranks in the Athletics skill to all enemies within 10 feet. Successful Reflex save (DC 30) halves the damage.
- Thundering Burst
- Fixes thundering burst to deal D10s like the description says instead of D8s.
- Sound of Void
- Now correctly removes spell resistance when hitting a flat footed target.
- Music of Death
- Now correctly deals bonus damage when hitting a flat footed target.
- Vorpal
- Vorpal now works correctly.
Added Content
Acknowledgments:
- Pathfinder Wrath of The Righteous Discord channel members
- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.
- PS: Wolfie's Modding Wiki is an excellent place to start if you want to start modding on your own.
- Join our Discord