Open Kosha99 opened 9 months ago
I don't think it's intended, I believe it's a bug due to the Combat Style Feat prerequisites not being extended in the Nature Fang archetype file (https://github.com/Vek17/TabletopTweaks-Base/blob/master/TabletopTweaks-Base/NewContent/Archetypes/NatureFang.cs), we can see in the file that uncanny dodge has its prerequisites modified to accomodate Nature Fang but the Combat Style feat doesn't.
UncannyDodgeTalent.AddPrerequisite<PrerequisiteArchetypeLevel>(p => {
p.m_CharacterClass = DruidClass.ToReference<BlueprintCharacterClassReference>();
p.m_Archetype = NatureFangArcehtype.ToReference<BlueprintArchetypeReference>();
p.Level = 4;
p.Group = Prerequisite.GroupType.Any;
});
ImprovedUncannyDodgeTalent.AddPrerequisite<PrerequisiteArchetypeLevel>(p => {
p.m_CharacterClass = DruidClass.ToReference<BlueprintCharacterClassReference>();
p.m_Archetype = NatureFangArcehtype.ToReference<BlueprintArchetypeReference>();
p.Level = 12;
p.Group = Prerequisite.GroupType.Any;
});
In game we can see both of those talents have "Nature Fang" as an optional prerequisites but the combat style feat don't.
Is it intended that nature fang archetype don't qualify for combat styles feats on 6 and 10 levels?