Vek17 / TabletopTweaks-Base

Tabletop Tweaks is a mod that seeks to adjust the cRPG rules to more closely follow the tabletop ruleset. Additionally it adds content missing from the base game.
MIT License
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Critical Mastery feat - prerequisites #749

Open Nalgaeryn opened 2 weeks ago

Nalgaeryn commented 2 weeks ago

Hey, I'm not sure if this is an issue with TTT or with the base game.

If you take Critical Focus (feat gives +4 to crit confirmation rolls) then you can take a whole selection of other feats: Sickening Critical Tiring Critical Bleeding Critical Blinding Critical Stunning Critical Exhausting Critical Staggering Critical Flaying Critical*

All of those feats say: "Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery."

You need to take two of these feats to get any bonus from Critical Mastery. It has the following prerequisites:

Critical Focus Fighter level 14 and TWO OF:

For some reason, Bleeding, Stunning, and Flaying don't let you qualify for this feat, even though they have the caveat included in their description.

Is this a base game issue, or an issue with another mod that added these feats and didn't integrate them fully?

Vek17 commented 6 days ago

This looks like another mod adding new critical feats but not updating the critical mastery prerequisites