Vera-Firefly / HMCL-PE-Zink

Hellow Minecraft! Launcher Pocket Edition Zink render
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HMCL-PE

![MainScreen](/.github/images/main.jpg) ![Android](https://img.shields.io/badge/Android-3DDC84?style=for-the-badge&logo=android&logoColor=white) [![Discord](https://img.shields.io/badge/Discord-4903FC?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/c79XjKHy4S) ![Gradle](https://img.shields.io/badge/Gradle-02303A.svg?style=for-the-badge&logo=Gradle&logoColor=white) ![Java](https://img.shields.io/badge/Java-ED8B00?style=for-the-badge&logo=java&logoColor=white) [![QQ](https://img.shields.io/badge/QQ-4903FC?style=for-the-badge&logoColor=white)](https://jq.qq.com/?_wv=1027&k=PomNnDJW) ![Downloads](https://img.shields.io/github/downloads/Tungstend/HMCL-PE/total?color=green&style=for-the-badge) [![Sponsor](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://afdian.net/@tungs)

Features

Screenshots

GameScreen1 GameScreen2

Compilation

You can compile the software using Android Studio, with the Android SDK & NDK packages. Clone the remote repository using the following URL:

https://github.com/Tungstend/HMCL-PE

Run the link.bat file to do a build configuration. Apply for QQ API and change API key in MainActivity.java. After that, Compile using Gradle by Android Studio.

Third Party Components