DiffEngine manages launching and cleanup of diff tools. It is designed to be used by any Snapshot/Approval testing library.
See Milestones for release notes.
Currently used by:
A tool can be launched using the following:
await DiffRunner.LaunchAsync(tempFile, targetFile);
Note that this method will respect the above difference behavior in terms of Auto refresh and MDI behaviors.
A tool can be closed using the following:
DiffRunner.Kill(file1, file2);
Note that this method will respect the above difference behavior in terms of MDI behavior.
DiffEngine use EmptyFiles to determine if a given file or extension is a binary or text. Custom extensions can be added, or existing ones changed.
BuildServerDetector.Detected
returns true if the current code is running on a build/CI server.
Supports:
Set an environment variable DiffEngine_Disabled
with the value true
.
DiffRunner.Disabled = true;
Game designed by Andrejs Kirma from The Noun Project.
Tray icons from LineIcons.