β οΈ Attention: This repository has been archived and is now read-only!
Very Good Ranch is a demo game built with Flutter and Flame.
After a few initial explorations into game development, we wanted to push our skills further and figure out how we at VGV might standardize and approach game development in a way that mirrors our βboringβ approach to app development. Very Good Ranch is the result of this effort!
How to play: Make unicorn friends at the Very Good Ranch! Keep your unicorns happy with the right food and enough love, and watch them grow.
Developed with π by Very Good Ventures π¦
πΉ Play Very Good Ranch
π Read about how we built it
This project contains 3 flavors:
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
*Very Good Ranch works on iOS, Android, Web, and Windows.
To run all unit and widget tests use the following command:
$ flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
app_en.arb
file at lib/l10n/arb/app_en.arb
.{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
import 'package:very_good_ranch/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
lib/l10n/arb
.βββ l10n
β βββ arb
β β βββ app_en.arb
β β βββ app_es.arb
.arb
file:app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la pΓ‘gina del contador"
}
}