VeryGoodOpenSource / very_good_ranch

A very good Flame game built by Very Good Ventures πŸ¦„
https://ranch.vgv.dev
MIT License
76 stars 6 forks source link

⚠️ Attention: This repository has been archived and is now read-only!

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Very Good Ranch πŸ¦„

coverage style: very good analysis License: MIT

Very Good Ranch is a demo game built with Flutter and Flame.

After a few initial explorations into game development, we wanted to push our skills further and figure out how we at VGV might standardize and approach game development in a way that mirrors our β€œboring” approach to app development. Very Good Ranch is the result of this effort!

How to play: Make unicorn friends at the Very Good Ranch! Keep your unicorns happy with the right food and enough love, and watch them grow.

Developed with πŸ’™ by Very Good Ventures πŸ¦„

πŸ•Ή Play Very Good Ranch

πŸ“š Read about how we built it

Demo video

Getting Started πŸš€

This project contains 3 flavors:

To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:

# Development
$ flutter run --flavor development --target lib/main_development.dart

# Staging
$ flutter run --flavor staging --target lib/main_staging.dart

# Production
$ flutter run --flavor production --target lib/main_production.dart

*Very Good Ranch works on iOS, Android, Web, and Windows.


Running Tests πŸ§ͺ

To run all unit and widget tests use the following command:

$ flutter test --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can use lcov.

# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/

# Open Coverage Report
$ open coverage/index.html

Working with Translations 🌐

This project relies on flutter_localizations and follows the official internationalization guide for Flutter.

Adding Strings

  1. To add a new localizable string, open the app_en.arb file at lib/l10n/arb/app_en.arb.
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}
  1. Then add a new key/value and description
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    },
    "helloWorld": "Hello World",
    "@helloWorld": {
        "description": "Hello World Text"
    }
}
  1. Use the new string
import 'package:very_good_ranch/l10n/l10n.dart';

@override
Widget build(BuildContext context) {
  final l10n = context.l10n;
  return Text(l10n.helloWorld);
}

Adding Supported Locales

Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.

    ...

    <key>CFBundleLocalizations</key>
    <array>
        <string>en</string>
        <string>es</string>
    </array>

    ...

Adding Translations

  1. For each supported locale, add a new ARB file in lib/l10n/arb.
β”œβ”€β”€ l10n
β”‚   β”œβ”€β”€ arb
β”‚   β”‚   β”œβ”€β”€ app_en.arb
β”‚   β”‚   └── app_es.arb
  1. Add the translated strings to each .arb file:

app_en.arb

{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}

app_es.arb

{
    "@@locale": "es",
    "counterAppBarTitle": "Contador",
    "@counterAppBarTitle": {
        "description": "Texto mostrado en la AppBar de la pΓ‘gina del contador"
    }
}